Patch 2.1.0: Warming up the Masons

Announcements of major changes to Salem.

Re: Patch 2.1.0: Warming up the Masons

Postby Chrumps » Wed Jan 03, 2018 10:35 am

trewka wrote:sugar + water + glass pot

That would be a nice thing to have.
Glutt points inferior to those of berry jubilee but doubled if used during coldsnap. Requires to be placed in stove for some time. Preservation time 14 days.
Chrumps
 
Posts: 594
Joined: Wed Apr 09, 2014 9:51 pm
Location: Poland

Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Thu Jan 04, 2018 12:52 am

2.1.3 Patch Notes
---------------
*Curious Grape Adjustment
*Q&Q Debuff now removes points on craving satisfies.
*Q&Q Debuff points now lower less through Gluttony.
*Gluttony reducers no longer improperly affecting expedition gluttony timers.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Patch 2.1.0: Warming up the Masons

Postby grapefruitv » Thu Jan 04, 2018 1:02 am

Does "whiffing" work same as hookah in a way of timing?
As in 24 hours start when you last tried to use it, not the last time it was effective?
User avatar
grapefruitv
 
Posts: 709
Joined: Thu Aug 23, 2012 1:53 am

Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Thu Jan 04, 2018 1:15 am

grapefruitv wrote:Does "whiffing" work same as hookah in a way of timing?
As in 24 hours start when you last tried to use it, not the last time it was effective?


Indeed it does but you have to factor in server downtime.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Patch 2.1.0: Warming up the Masons

Postby Taipion » Thu Jan 04, 2018 11:46 am

JohnCarver wrote:2.1.3 Patch Notes
*Q&Q Debuff points now lower less through Gluttony.


Should have read "nigh nothing" instead of "less".

Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2463
Joined: Fri Mar 08, 2013 4:12 pm

Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Thu Jan 04, 2018 12:19 pm

Taipion wrote:
JohnCarver wrote:2.1.3 Patch Notes
*Q&Q Debuff points now lower less through Gluttony.


Should have read "nigh nothing" instead of "less".

Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)

but gluttony not remove this debuff? or remove totaly small amount ? (after update)

but change like "*Q&Q Debuff now removes points on craving satisfies." will be great, because i'm not all character made gluttony :)


I hear... craving was bonuses ? but now like replace gluttony (not 100% but still)
\(*o*)\ Praying in the JC Church may reduce the time for update /(*o*)/

Marketplace APP
Calculator Sets
Shop by Nsuidara
User avatar
Nsuidara
Customer
 
Posts: 1989
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Patch 2.1.0: Warming up the Masons

Postby Zapt13 » Thu Jan 04, 2018 1:46 pm

Nsuidara wrote:
I hear... craving was bonuses ? but now like replace gluttony (not 100% but still)


This is special for the Expedition as I understand it. But I agree, when cravings were first introduced they could be ignored without penalty. Now it seems ignoring them on the Expedition does at least inhibit player competiveness. Not sure if it's possible to prove that ignoring cravings would leave a character crippled on the Expedition.

Edited: quote nesting
Re-enter your signature!
Zapt13
 
Posts: 357
Joined: Wed Sep 26, 2012 3:41 am

Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Thu Jan 04, 2018 2:26 pm

Zapt13 wrote:Not sure if it's possible to prove that ignoring cravings would leave a character crippled on the Expedition.

F&F x3
in prov http://salemwiki.info/index.php/Roasted_Pine_Nuts 0:05 time
in conc 0:15 time
I'm not wanna talk about meat ... how many give F&F - but I'm not mean about this
more like grapse + cravings :)
in prov not now... but in feature CHANGE ALL
\(*o*)\ Praying in the JC Church may reduce the time for update /(*o*)/

Marketplace APP
Calculator Sets
Shop by Nsuidara
User avatar
Nsuidara
Customer
 
Posts: 1989
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Thu Jan 04, 2018 5:25 pm

Taipion wrote:
Should have read "nigh nothing" instead of "less".

Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)


Indeed. Having 20+ buffs inbetween your gluttony rotations seems infinitely more balanced than the 200+ it was before as well as having the bonus added effect of making you choose the higher potions if for no other reason than to conserve Q&Q space.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Patch 2.1.0: Warming up the Masons

Postby Rifmaster » Thu Jan 04, 2018 6:18 pm

JohnCarver wrote:
Taipion wrote:
Should have read "nigh nothing" instead of "less".

Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)


Indeed. Having 20+ buffs inbetween your gluttony rotations seems infinitely more balanced than the 200+ it was before as well as having the bonus added effect of making you choose the higher potions if for no other reason than to conserve Q&Q space.


Isn't the main drink that fills Q&Q tea and not potions? Atleast make tea fill less Q&Q :(
User avatar
Rifmaster
 
Posts: 1696
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Majestic-12 [Bot] and 2 guests