Patch 2.1.0: Warming up the Masons

Announcements of major changes to Salem.

Re: Patch 2.1.0: Warming up the Masons

Postby Teoki » Mon Jan 01, 2018 6:12 am

JohnCarver wrote:Out of curiosity what craving are you 'stuck' on and at what level?


Cabbage group since when humors were 20. 40 hours ago.
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Re: Patch 2.1.0: Warming up the Masons

Postby Heffernan » Mon Jan 01, 2018 6:12 am

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Re: Patch 2.1.0: Warming up the Masons

Postby nosfirebird » Mon Jan 01, 2018 6:48 am

JohnCarver wrote:Out of curiosity what craving are you 'stuck' on and at what level?

stuck on turkey which requires oatmeal
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 8:57 am

And ya'll disappoint me for nobody pointing out its entrance. The only thing missing was the necklaces not on the stall.

without necklaces can't enter... so how you tell nobody ?

edit. new idea, will be nice if NPC Royal give list 1 of 3 trade order
mean give list 3 order = player must choose 1 order (take)

click npc -> he show 3 random trade order (all random or one per type)
and player take one trade order

how you think JC about this ?
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Mon Jan 01, 2018 9:01 am

2.1.1 Patch Notes
-----------------
*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.
*Cravings for Turkey Food group has been pushed back 20 points.
*Wild Tubers have been nerfed in drop rate by 50%.
*Wild Tubers now appopriate count in the potato foodgroup
*Players may now crave wild tubers.
*Minor Bugfix
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 9:05 am

*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.

what about people who finished ?

what mean
"*Cravings for Turkey Food group has been pushed back 20 points."
20 points ? and pushed back ?
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby Teoki » Mon Jan 01, 2018 9:06 am

JohnCarver wrote:2.1.1 Patch Notes
-----------------
*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.


Tnx.. and I'm sure you gave 1 point to everyone already after the 10th order, right?
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Re: Patch 2.1.0: Warming up the Masons

Postby lachlaan » Mon Jan 01, 2018 9:09 am

If he didn't that's fine, i mean my first trade order only needs a pirate captain's coat xD
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 9:10 am

ok no neckle no point :( for people who end/finished before ... 10 orders..
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby nosfirebird » Mon Jan 01, 2018 9:12 am

JohnCarver wrote:2.1.1 Patch Notes
-----------------
*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.
*Cravings for Turkey Food group has been pushed back 20 points.
*Wild Tubers have been nerfed in drop rate by 50%.
*Wild Tubers now appopriate count in the potato foodgroup
*Players may now crave wild tubers.
*Minor Bugfix

can you make it so that ppl who have alrdy finished gets the point so they can get through the craving or can marp do what he did last time and reset cravings?
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