Patch 2.1.0: Warming up the Masons

Announcements of major changes to Salem.

Re: Patch 2.1.0: Warming up the Masons

Postby Kim II Sung » Mon Jan 01, 2018 3:23 am

Nikixos wrote:
Kim II Sung wrote:
JohnCarver wrote: A lot were rebalanced, and the 1st floor of the Masonic Lodge had a solution for the mis-balanced one anyway. So that is essentially the 'fix' for those who feel stuck.


i suppose we gotta find that lodge?


I bet it's the broken mine entrance in concord, but it's just a guess.....


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Re: Patch 2.1.0: Warming up the Masons

Postby Nikixos » Mon Jan 01, 2018 3:24 am

Kim II Sung wrote:walled in


That's what they want you to think ;)
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Re: Patch 2.1.0: Warming up the Masons

Postby saffgee » Mon Jan 01, 2018 3:24 am

Dallane wrote:
saffgee wrote:JC as you are here, how about a review of the starter trade order that needs leeches - that one feels unbalanced. If I remember rightly they go for like 50 silver each or so in Prov and the gain for submitting 9 of them is what - 4 silver ? On Concord there aren't even any stalls yet and not all swamps are that large (or have leeches in them)...slows things down considerably I feel.


I've found a ton of leeches. Got to get out of get them!


Ok, fair enough - but wouldn't like 3 be enough ? Just feels too heavy for a starter order.
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Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Mon Jan 01, 2018 3:25 am

saffgee wrote:JC as you are here, how about a review of the starter trade order that needs leeches - that one feels unbalanced. If I remember rightly they go for like 50 silver each or so in Prov and the gain for submitting 9 of them is what - 4 silver ? On Concord there aren't even any stalls yet and not all swamps are that large (or have leeches in them)...slows things down considerably I feel.


Done. Leeches required is now 2.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 3:26 am

JohnCarver wrote:
kitty629 wrote:Sweet patch thank you! But horses as a sea vessel has me perplexed.


Sorry I added some spacing. Horses is the patch after the new sea vessel and the PvE Concord Event launch.

Kim II Sung wrote:
i suppose we gotta find that lodge?


yes, but as I said you guys should feel dirty for not already finding it. Clearly nobody found all the easter eggs in the starter town of Concord :).

i check all, i found three door what cant enter :(

ahh i idiot propably marp give me tip today... and i miss...
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby saffgee » Mon Jan 01, 2018 3:27 am

Nice one. Thanks :mrgreen:
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Re: Patch 2.1.0: Warming up the Masons

Postby grapefruitv » Mon Jan 01, 2018 3:30 am

JohnCarver wrote:Done. Leeches required is now 2.

Let's say I have an order with 4/9 leech in it on me, what will happen to it?
Do I get a complete order? Or legacy 9 leech order? Or a new one that is empty?
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Re: Patch 2.1.0: Warming up the Masons

Postby MaxPlanck » Mon Jan 01, 2018 3:31 am

JC I am buying store farmers pack and tilling the whole map on concord because of this.
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Re: Patch 2.1.0: Warming up the Masons

Postby kitty629 » Mon Jan 01, 2018 3:31 am

you can remove leeches and get new trade order?
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Re: Patch 2.1.0: Warming up the Masons

Postby Telcular » Mon Jan 01, 2018 3:32 am

Will the Leeches trade order update to reflect this?
Cause i´m on that one myself, and i´ve put 4 of the 9 in them.
will i have to get a new order, or will this one update to 4/2 or somesuch.
Either way, glad to have it reduced to 2.
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