Salem: Drunk with Power <Concord Server>

Announcements of major changes to Salem.

Re: Salem: Drunk with Power <Concord Server>

Postby Teoki » Thu Dec 28, 2017 4:49 am

Goodman12 wrote:
Nsuidara wrote:I hope, someday JC will give mechanic for travel Characeter from Prov to Expediton and other way...

ofc. with restrictions - about cost, or not transport something in inventory inlegal :D or big cost :P

Seems like someone doesn't get the point of expeditions ^_^


To just point out that someone doesn't get the point is pointless. Explain it!

One of the reasons is a fresh start without a huge advantage of old players with massive amounts of resources. They still start with the very big advantage of knowledge but a way to transport items would reduce expeditions to be more hopeless for beginners and less challenging for older ones.
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Re: Salem: Drunk with Power <Concord Server>

Postby Nsuidara » Thu Dec 28, 2017 4:59 am

Teoki wrote:One of the reasons is a fresh start without a huge advantage of old players with massive amounts of resources. They still start with the very big advantage of knowledge but a way to transport items would reduce expeditions to be more hopeless for beginners and less challenging for older ones.

No ? for me new player and beginner they have nothing to look for expedition - why ? because if they don't have pclaim/home in prov. it's usless.

They still start with the very big advantage of knowledge
with "witches" totaly :P

for me point's
- adventure
- new mechanic
- pvp / learn pvp
- small map
and rewards

but i talking about teleport character mean like implement "small map" "islands" (like rainforest) etc. - not like expediton with new mechanic, but other worlds in prov
\(*o*)\ Praying in the JC Church may reduce the time for update /(*o*)/

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Re: Salem: Drunk with Power <Concord Server>

Postby Teoki » Thu Dec 28, 2017 5:16 am

Nsuidara wrote:They still start with the very big advantage of knowledge
with "witches" totaly :P


That's the main sad point. Not a shred of chance for competition outside the small group of veteran players. Huge deterrent for me.
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Re: Salem: Drunk with Power <Concord Server>

Postby Dallane » Thu Dec 28, 2017 5:18 am

Teoki wrote:
Nsuidara wrote:They still start with the very big advantage of knowledge
with "witches" totaly :P


That's the main sad point. Not a shred of chance for competition outside the small group of veteran players. Huge deterrent for me.


Then don't play the expedition and stick with the main server. You clearly don't really have a deep understanding of the game. You are complaining about a non issue. Everyone has a equal chance to get ahead and be competitive no matter what.
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Re: Salem: Drunk with Power <Concord Server>

Postby Judaism » Thu Dec 28, 2017 5:42 am

JohnCarver wrote:
Any changes to the crime system
Nothing major immediately. Cannons will be live again and of course make popping into a well defended base much easier. I will also try to leave it so unpaid claimstones are easily raid-able.


Are there really no changes to be expected in terms of current mechanics (cannons, soaks values, TBC's/TBF's etc), current skills (requirements, bonuses on crafts/planting etc) and other requirements such as build reqs etc ?
Last edited by Judaism on Thu Dec 28, 2017 5:51 am, edited 1 time in total.
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Re: Salem: Drunk with Power <Concord Server>

Postby Teoki » Thu Dec 28, 2017 5:47 am

Dallane wrote:Everyone has a equal chance to get ahead and be competitive no matter what.


Winning includes knowing about witchcraft. Those information are forbidden so players who know them start with more chances.

I'm happy that expeditions give new content to the game and there are good reasons to participate but it can be equally competitive only without witchcraft.
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Re: Salem: Drunk with Power <Concord Server>

Postby JohnCarver » Thu Dec 28, 2017 5:52 am

Judaism wrote:Are there really no changes to be expected in terms of current mechanics (cannons, soaks values, TBC's/TBF's etc) and current skills (requirements, bonuses on crafts/planting etc) ?


Now is the time to speak up. We have discussed no Stocks, TBF or TBC. Just to go back to a more 'pure' crime/combat system. Thoughts?
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Re: Salem: Drunk with Power <Concord Server>

Postby nosfirebird » Thu Dec 28, 2017 5:58 am

JohnCarver wrote:
Judaism wrote:Are there really no changes to be expected in terms of current mechanics (cannons, soaks values, TBC's/TBF's etc) and current skills (requirements, bonuses on crafts/planting etc) ?


Now is the time to speak up. We have discussed no Stocks, TBF or TBC. Just to go back to a more 'pure' crime/combat system. Thoughts?


reduce the murder skill cost to like 120 cloak and dagger.
remove cannon or make it so mortars can destroy them with 2 or 3 anvils.
soak values are fine
remove tbc's.
take down tbf wait timer to 12 hours
fix crit of death plz
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Re: Salem: Drunk with Power <Concord Server>

Postby KruskDaMangled » Thu Dec 28, 2017 6:05 am

nosfirebird wrote:
JohnCarver wrote:
Judaism wrote:Are there really no changes to be expected in terms of current mechanics (cannons, soaks values, TBC's/TBF's etc) and current skills (requirements, bonuses on crafts/planting etc) ?


Now is the time to speak up. We have discussed no Stocks, TBF or TBC. Just to go back to a more 'pure' crime/combat system. Thoughts?


reduce the murder skill cost to like 120 cloak and dagger.
remove cannon or make it so mortars can destroy them with 2 or 3 anvils.
soak values are fine
remove tbc's.
take down tbf wait timer to 12 hours
fix crit of death plz


What don't you like about cannons?
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Re: Salem: Drunk with Power <Concord Server>

Postby gustavohvg » Thu Dec 28, 2017 6:14 am

nosfirebird wrote: fix crit of death plz



+1
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