1.4.1. Jingle Jumble

Announcements of major changes to Salem.

Re: 1.4.1. Jingle Jumble

Postby nosfirebird » Mon Dec 11, 2017 10:23 am

JohnCarver wrote:Also here is one of the sweet Sweaters Marp made for me this X-mas on the test server!

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new boss turtle sweet
marp the sweater looks good but the turtle looks the best :D

and also are you still planning on adding a 3rd domestic meat restore item in the middle grounds? argo eggs 15% 85% slow to farm and marshmellow chirps 50% 50% chance with pinata's? dunno if it was hearsay.
Last edited by nosfirebird on Mon Dec 11, 2017 10:32 am, edited 1 time in total.
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Re: 1.4.1. Jingle Jumble

Postby Nsuidara » Mon Dec 11, 2017 10:31 am

JohnCarver wrote:
nosfirebird wrote:
ok its for storage of candy. the pinata update was sweet but when you break it open the loading screen stays on for 4 secs and the candy vanishes within about 5-7 secs (seems kinda random)can the time before it vanishes be extended by a bit? or is it tied into some sort of server side garbage collect

the pinatas are time intensive about 6+ mins ea


I would suspect the loading is because you are seeing a candy for the first time and its loading the ground graphic? Are you sure you have experienced this after you have witnessed every candy once before? The problem here most likely involves me not sending the candy drop graphics in the original download of the game. I'm going to revisit all the assets and how they are delivered before the launch of the next expedition.

I think wonderful think... candy not gone... why would... :/
\(*o*)\ Praying in the JC Church may reduce the time for update /(*o*)/

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Re: 1.4.1. Jingle Jumble

Postby MaxPlanck » Mon Dec 11, 2017 10:42 am

5 SECOND RULE OK
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Re: 1.4.1. Jingle Jumble

Postby Qiresea » Mon Dec 11, 2017 10:51 am

thanks for the patch, JC ! :D
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Re: 1.4.1. Jingle Jumble

Postby Nsuidara » Mon Dec 11, 2017 10:58 am

same thx!!

*Bounding Boxes for Barn walls have been reduced. Contemplating letting you build barn walls dynamically for unique barn layouts. No guarantees.

i don't see so much about this :O but nvn thx :D

*Added Two new Developer tools for Marp.

I worry about this :O
I hope isn't command like "!permkill" :D
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Re: 1.4.1. Jingle Jumble

Postby Chrumps » Mon Dec 11, 2017 11:07 am

I wish I could place a candy basket on a feasting table :(

Thx for update :!:
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Re: 1.4.1. Jingle Jumble

Postby Dallane » Mon Dec 11, 2017 12:01 pm

UH THEY AREN'T BOTS ITS A PLUG IN HURRRRRRRRRRRRRRRRRRRRRRRRRRR
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Re: 1.4.1. Jingle Jumble

Postby Lusewing » Mon Dec 11, 2017 12:07 pm

D'aww I love the sweaters!! They look so warm! And Damn, that turtle looks pissed!
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Re: 1.4.1. Jingle Jumble

Postby Chrumps » Mon Dec 11, 2017 12:10 pm

Dallane wrote:UH THEY AREN'T BOTS ITS A PLUG IN HURRRRRRRRRRRRRRRRRRRRRRRRRRR

Yeah, I have laboriously changed all the names in my bo plugins to be politically correct.
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Re: 1.4.1. Jingle Jumble

Postby Ronch » Mon Dec 11, 2017 12:57 pm

I am new to your game, I've had it installed on two of my computers for over a year (maybe two) but just started playing two weeks ago.
...The game is awesome, I am loving every minute of it !

It looks like I joined at the right time too. The new salvaging feature in the game helped me establish a decent starting base rather quickly, since luck brought my exploration of the map to two extremely good finds; two very large and well furnished abandoned bases.

The community of players is amazing too, I am impressed.
Thank you for the game, and for the time and energy that you spend developing it JC.
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