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Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 5:45 am
by kabuto202
Dang it just a couple more months and I could have smug posted at TM about how it's been literally a year since he's said you'll do an update within the year.

So when are we getting the new expedition? Not sure about others but I'm not in the mood to play with hundreds+ biles on Popham.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 8:32 am
by JohnCarver
Mini Update #5
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Players may no longer lift objects while mounted.
Players may once again destroy claimstones that are out of authority.
The server select screen on the tutorial no longer encourages popham as an option and states its winner on the tooltip.
Alchemy robes is now accepted in Trade Orders
Rattle Rattler is now accepted in Trade Orders
Grass Whistle is now accepted in Trade Orders
Rock Maracas is now accepted in Trade Orders
Alchemy hat is now accepted in Trade Orders.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 8:46 am
by Nsuidara
How about "salvage" wall and splash/bash damage ?

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 1:18 pm
by MarpTarpton
We discussed at length making this adjustment and decided it was not worth the time investment. With these new systems in place, being able to upgrade walls is now much higher on our to-do list, which will take the place of a necessity to salvage walls (unless they were misplaced, in which case we have to imagine more segments than just one need to be removed). We may make the change in the future, but for now the splash will stay. For those whose poor base design results in splashing from unconnected walls of the same type, salvaging will not in the near future save you from this.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 7:11 pm
by JohnCarver
For piece of mind and insight on wall-splash correction. Splashing is inherit to the walls. While I can certainly hack it in a way that walls would not splash and would simply be deleted, that would then take the fun out of other 'normal' interactions. So for example, if a chest becomes salvaged now, it should spill its contents on the ground. If I move to straight delete, then your chest, and its inventory, and its contents would be deleted as well. You can see that the short-term easy fix to wall splash salvage mechanics is not an easy one which is why we are deferring. Not because we don't agree, and not out of laziness.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 7:55 pm
by Heffernan
heres more bugs btw.

viewtopic.php?f=10&t=19966

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 8:13 pm
by JohnSnow
Is it possible to buy, sell or exchange IOU's? I can't find how to do that.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 8:17 pm
by grapefruitv
JohnSnow wrote:Is it possible to buy, sell or exchange IOU's? I can't find how to do that.

You can sell or exchange orders resulting in basically selling IOUs. Can't exchange IOUs that you already have.

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 8:21 pm
by JohnSnow
grapefruitv wrote:You can sell or exchange orders resulting in basically selling IOUs. Can't exchange IOUs that you already have.

Is it possible to know how much my order cost in IOUs?

Re: 1.4 Craving some Changes

PostPosted: Wed Nov 08, 2017 9:53 pm
by kabuto202
JohnCarver wrote:For piece of mind and insight on wall-splash correction. Splashing is inherit to the walls. While I can certainly hack it in a way that walls would not splash and would simply be deleted, that would then take the fun out of other 'normal' interactions. So for example, if a chest becomes salvaged now, it should spill its contents on the ground. If I move to straight delete, then your chest, and its inventory, and its contents would be deleted as well. You can see that the short-term easy fix to wall splash salvage mechanics is not an easy one which is why we are deferring. Not because we don't agree, and not out of laziness.

New expedition, when?