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Re: 1.4 Craving some Changes

PostPosted: Tue Nov 14, 2017 1:05 am
by Lansett
Thanks a ton!

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 2:56 am
by JohnCarver
With today's downtime restart.

Mini Update #6
----------------
Executioners Whip now whips twice again.
Starburst Rubellite is now accepted in Trade Orders.

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 3:37 am
by Heffernan
JohnCarver wrote:With today's downtime restart.

Mini Update #6
----------------
Executioners Whip now whips twice again.
Starburst Rubellite is now accepted in Trade Orders.


any chance before you leave again for a small 6-12-24h shop sale of cheaper Store items for $$$?

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 4:11 am
by JohnCarver
Maybe for the next expedition launch or some such. I will consider. It pains me that I won't be here for Black Friday this year but, alas, it is what it is and I don't trust y'all with Marp on such an event. I can only imagine you guys find a way to permakill him and then abuse the event for unlimited store goods.

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 6:56 am
by JohnCarver
Mini Update #7
----------------
Trade Orders now require a minimal amount of playtime in an interval relating to the 12 hour cooldown. This should discourage alt-spam for trade orders.
His Majesty stall has had additional stall rewards added.
Special Note. The Masonic Necklace system is something that we plan to expand on in the near future. Marp is still refining graphics, and I can assure Salmites that they will be interested in climbing the ranks. Since I don't anticipate the next patch until the 1st week of December at the soonest I felt it reasonable that we at least let you begin advancing down that path sooner than later.
Also, it is not a bug that if you fail to upgrade your status you lose the necklace and all progress thus far. Contemplate your upgrades carefully.

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 7:02 am
by nosfirebird
JohnCarver wrote:Mini Update #7
----------------
Trade Orders now require a minimal amount of playtime in an interval relating to the 12 hour cooldown. This should discourage alt-spam for trade orders.
His Majesty stall has had additional stall rewards added.
Special Note. The Masonic Necklace system is something that we plan to expand on in the near future. Marp is still refining graphics, and I can assure Salmites that they will be interested in climbing the ranks. Since I don't anticipate the next patch until the 1st week of December at the soonest I felt it reasonable that we at least let you begin advancing down that path sooner than later.
Also, it is not a bug that if you fail to upgrade your status you lose the necklace and all progress thus far. Contemplate your upgrades carefully.


is it intended that jalapeno doesnt have dom meats restore?
and ty and gj on the patches

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 7:07 am
by JohnCarver
Yes that was intended.

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 8:35 am
by Nsuidara
JohnCarver wrote:Trade Orders now require a minimal amount of playtime in an interval relating to the 12 hour cooldown. This should discourage alt-spam for trade orders.

Salem is A game where player must made many characters for survive in this game... :D and now you limit this :)
but for me is OK and GOOD block
BUT!!!!
some orders is totaly not worth for made and got ious

EXAMPLE
Trade Order requires: 5 brain (one brain is 8-10 silver)
Trade Order requires: 1 Snake
Trade Order requires: 4 Horseshoe Crab
they give 1 ious

Trade Order requires: 12 Iron
they give 2 ious

and exist more easy what give 3 ious... and cost less
mean i ask, you will balance this ? or you leave ?

next question: can you less time wait for take order ? mean, not 12h but example 11h or 10h ?
because it's hard take perfect two order per day... one-two hour for preparation, nothing change much, but more easy take "radom" trade


JohnCarver wrote:His Majesty stall has had additional stall rewards added.
Special Note. The Masonic Necklace system is something that we plan to expand on in the near future. Marp is still refining graphics, and I can assure Salmites that they will be interested in climbing the ranks. Since I don't anticipate the next patch until the 1st week of December at the soonest I felt it reasonable that we at least let you begin advancing down that path sooner than later.
Also, it is not a bug that if you fail to upgrade your status you lose the necklace and all progress thus far. Contemplate your upgrades carefully.

is it for ? :P

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 8:44 am
by Chrumps
11 hours cooldown would be a nice thing, even 11 and a half.

Re: 1.4 Craving some Changes

PostPosted: Thu Nov 16, 2017 12:52 pm
by nosfirebird
is the toolbox supposed to vanish when failing?