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Re: 2017 Roadmap

PostPosted: Mon Jan 09, 2017 9:33 pm
by Dallane
I've been really excited for the Tarot Card System for ages. I love playing games within a game. Witcher and FF8 I could play for hours with their subgames.

Re: 2017 Roadmap

PostPosted: Mon Jan 09, 2017 9:35 pm
by lachlaan
I loved the one in Might and Magic 7 .. hrm what was it called. Arcomage! Put a few good hours getting money that way xD

Re: 2017 Roadmap

PostPosted: Mon Jan 09, 2017 9:39 pm
by TotalyMeow
lachlaan wrote:This practice you mention, will it be a sort of stat, or just a case of keeping up to date with how the puzzles look if they change in time? Because if it's a stat you gain for doing it repeatedly, what keeps raiders from practicing in their own base, not under brazier fire and not in any real danger? I guess even if it's just learning the puzzles, the possibility to do it at home slightly defeats the purpose, perhaps. Perhaps if you need to stay up to date and locks themselves cost quite a bit to spam to practice, but at that point it becomes as always a case of investment versus potential reward, like with bell-ing a pclaim.


I expect many people will practice in their bases, dropping summonable scents all the while. So, it's a risk, and you can only learn so much from each lock, so there's also a cost. But you won't be able to memorize it, you'll really be relying on that practice level to give you good or bad info.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 12:03 am
by Reviresco
I believe I've already thought of a way to exploit lockpicking, and my crime IQ is around 45.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 1:08 am
by TotalyMeow
Reviresco wrote:I believe I've already thought of a way to exploit lockpicking, and my crime IQ is around 45.


Well feel free to pm me about it.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 3:14 am
by matan002
*lockpicks gate with spring*

*gate closes*

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 3:35 am
by Adelewhy
matan002 wrote:*lockpicks gate with spring*

*gate closes*


:lol: That would be hilarious and if it's not their actual intention for that to happen... that should at least be part of the "risk" of picking a lock.. that if it has a spring on it it has a X% chance of closing on it's own after it's been picked.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 7:16 pm
by Taipion
Too bad lockpicking simply can't work in Salem.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 7:22 pm
by Judaism
Taipion wrote:Too bad lockpicking simply can't work in Salem.


Sure it can, we were playing Tree of Life for several months and they had it covered properly, just like they had Raiding covered much better.
Containers simply would only drop a specific amount of items based upon the locks people locked them and the items would be random, your lockpicking skills were relevant in locking. It however was significantly easier than destroying everything instead.

Its just whether you want to revamp the current mechanics enough to adapt to new systems, thats the larger concern. It would locking your containers alot more valuable, nowadays hardly anyone does that.

Re: 2017 Roadmap

PostPosted: Tue Jan 10, 2017 9:42 pm
by Darwoth
tree of lifes system sounds pretty stupid as with most other things there, i am sure it can be implemented better here.