2017 Roadmap

Announcements of major changes to Salem.

Re: 2017 Roadmap

Postby Crithammer » Tue Mar 21, 2017 6:25 pm

I sincerely hope when you mention witchcraft that it isn't going to go "mainstream". The historical point of witchcraft seems that it's never obvious who's a witch, and that it's only on a very rare occasion when anything actually supernatural goes down.
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Re: 2017 Roadmap

Postby Bleuwulf » Tue Mar 21, 2017 7:14 pm

Crithammer wrote:I sincerely hope when you mention witchcraft that it isn't going to go "mainstream". The historical point of witchcraft seems that it's never obvious who's a witch, and that it's only on a very rare occasion when anything actually supernatural goes down.


you're a bit behind the 8-ball here,as witchcraft is already "live" and has been for awhile,but from what i have seen and read,it's pretty balanced as far as not being easy to deal with and/or not being something you want to go around doing overtly or obviously....so your fears should be allayed.
This game is full of cowards. Don't fear the braggarts and blowhards,it's the ones who CLAIM to be your friends that will lure you into ambush and backstab you.....
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Re: 2017 Roadmap

Postby Gil » Thu Mar 23, 2017 5:37 pm

are there any thoughts on stalls for towns and ability to sell to personal stalls? it seems to be a good way to organize a collaboration
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Re: 2017 Roadmap

Postby Yes » Thu Mar 23, 2017 6:36 pm

Gil wrote:are there any thoughts on stalls for towns and ability to sell to personal stalls? it seems to be a good way to organize a collaboration

Not restricting a stall to one owner sounds cool.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: 2017 Roadmap

Postby ALTaZAR1 » Thu Mar 23, 2017 11:37 pm

TotalyMeow wrote:Greetings Salemites,

I’m posting our roadmap for John this year, mainly because he is currently hard at work on Popham finals and a new patch. This list is not an exhaustive one, so don’t be discouraged if something you want isn’t there, it’s all still on the “Big List O’ Future Salem Updates”.

2017 Hopefuls:

The Second Expedition
This is our first big goal for the new year, and most of it is ready to go right now. We’ll be having new wine and beer industries for you to bring home, and a few changes to gluttony we think you’ll like. Not going to give away too much of it here though.

Salvage
We’re working hard on this one right now. You’ve been asking for it for a long time, a way to recover some of your supplies when destroying a structure. We would like to set this up so that you can salvage a structure that is either unclaimed or on a claim you have permissions on, so that you will both get benefits from removing the structure and not have to try to destroy or arson your own stuff. Especially in mines.

New Bosses
The Mother Bat was only the beginning. We have plans to add more.

Upgrade-able Walls
This one is long overdue, really. We want walls to be something you can improve over time, so you can build a wall once and then upgrade it to the next level instead of having to bash it down.

Revamps
We’re still planning on revamping combat, raiding, and witchcraft, adding some new abilities, some new skills.

Lockpicking
We’re working on a set of lockpicking skills that will allow players to finally break into those pesky locked houses. But don’t worry, it will not be an easy skill to master and as envisioned right now, braziers will trigger and summonable scents will drop. We’re hoping too that it will create a new demand for highly skilled locksmiths similar to the demand for good tailors.

Rotting Meat
We still want this to be a thing, but it’s not a high priority right now. We have several more fun mechanics lined up to be added first.

Another World
Whales were a lot of fun, but we can do more. We have an idea for at least one more ‘world’ for you to explore.

Proximity Technology
This one will be mostly behind the scenes, but we intend to add the ability for the server to cause things to happen based on how close the player is to an object. This will allow us to do some nice things we can’t do yet such as let you warm up while standing anywhere near a lit fire or stove.

Button Depressing Technology
As mentioned in the last roadmap, we want to be able to make pressing a button longer have an effect on the action being performed. Once we can do that, we can finally add archery as a hunting/combat mechanic.

Hidden Object Technology
Making it possible for an object to become invisible and stay invisible when their tile is loaded. This will allow things like buried treasure, snares, man traps, the possibilities here are almost endless.

Tarot Card System
A mini-game trading card game with collectable tarot cards, rare cards, booster packs. We intend to have a rule set that will allow you to play a game with these cards in addition to having a fun new thing to collect.

Book System Update
We’ve managed to add better fonts to our books but we can do more, and we intend to.

Horse Breeding
Still on the table, horses will be breedable and permanent and will have a speed variable which can only be increased by breeding a better horse.

Donkeys & Minecarts
We were able to get a small amount of the background code into the server for this but there is still work to do. We intend for you to be able to breed donkeys in addition to your horses and those donkeys will be the power behind automatically transporting ore from the depths of your mine to the surface.

Archaeology System
We want to make digging more fun, and we want your digging bonuses to mean something. It’s mainly a question of how deep you should have to dig to find a treasure and what sorts of treasures would be fair.

Water Monsters
Sharks!

Blood Moon Incentives
Better loots for animals that die during a Blood Moon, other reasons to be out doing risky things.



Devs lazzy ass where patch any???
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Re: 2017 Roadmap

Postby Heffernan » Thu Mar 23, 2017 11:45 pm

ALTaZAR1 wrote:Devs lazzy ass where patch any???


Image
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Re: 2017 Roadmap

Postby matan002 » Fri Mar 24, 2017 12:33 am

Marp told me the patch would never come :)
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
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Re: 2017 Roadmap

Postby Goodman12 » Fri Mar 24, 2017 12:40 am

I think the last thing they should be working on right now is adding more mechanics to the game.
They should really keep their focus on fixing major parts of the game which has obviously been broken for months/years now.
I think we all should face the reality that salem is most likely not going to get anything major done to it in the future, may it be fixing broken systems or adding new content.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
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Re: 2017 Roadmap

Postby Bleuwulf » Fri Mar 24, 2017 12:49 am

Goodman12 wrote:I think the last thing they should be working on right now is adding more mechanics to the game.
They should really keep their focus on fixing major parts of the game which has obviously been broken for months/years now.
I think we all should face the reality that salem is most likely not going to get anything major done to it in the future, may it be fixing broken systems or adding new content.



This. it's pretty glaringly obvious to those that pay attention that they're just gonna run it into the ground now,JC doesn't appear to be working on it or communicating with the rest of his team at all. It's sad because even despite the abusive nature of many players,Salem has wonderful potential. Alas there is nothing to do but enjoy it while you can,and make plans for something else to play on that day when you go to log in and the servers have suddenly dropped,never to return. Seen it happen too many times...
This game is full of cowards. Don't fear the braggarts and blowhards,it's the ones who CLAIM to be your friends that will lure you into ambush and backstab you.....
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Re: 2017 Roadmap

Postby Goodman12 » Fri Mar 24, 2017 12:57 am

bleuwulf wrote:even despite the abusive nature of many players

We need more of this actually
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
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