kabuto202 wrote:Personally I just hope it goes open source when it dies, I'd love implementing my own ruleset and giving it a crack to see how it does. Salem has always had a lot of potential and it's core I found the mechanics that worked best stuck to theme rather some user demanded contrivance. It also struck me as how the developers focused on constantly adding "content" rather than fixing fundamental flaws with the game that turned it into a rapid arms race to the highest bile character. Sure, some players have managed to "crack the code" and have a hyper-effecient factory of leveling up new characters, but your game is going to have a fundamental retention problem when you're babis first Salemite that get's squished by a guy who deals tripple your blood in one hit.
kabuto202 wrote:Personally I just hope it goes open source when it dies, I'd love implementing my own ruleset and giving it a crack to see how it does. Salem has always had a lot of potential and it's core I found the mechanics that worked best stuck to theme rather some user demanded contrivance. It also struck me as how the developers focused on constantly adding "content" rather than fixing fundamental flaws with the game that turned it into a rapid arms race to the highest bile character. Sure, some players have managed to "crack the code" and have a hyper-effecient factory of leveling up new characters, but your game is going to have a fundamental retention problem when you're babis first Salemite that get's squished by a guy who deals tripple your blood in one hit. Even the argument that players like Darworth who got good at combat can take out way higher bile characters fall apart when the cost of high-level combat practice is typically at least a few weeks worth character building.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
kabuto202 wrote:Salem has always had a lot of potential and it's core I found the mechanics that worked best stuck to theme rather some user demanded contrivance. It also struck me as how the developers focused on constantly adding "content" rather than fixing fundamental flaws with the game that turned it into a rapid arms race to the highest bile character.
kabuto202 wrote:but your game is going to have a fundamental retention problem when you're babis first Salemite that get's squished by a guy who deals tripple your blood in one hit. Even the argument that players like Darworth who got good at combat can take out way higher bile characters fall apart when the cost of high-level combat practice is typically at least a few weeks worth character building.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
JohnCarver wrote:Michael wrote:. I am looking forward to the next expedition.
Me too! I'll try to get some teasers out for you some time. The only silver lining I can offer is that the longer you wait at least the more Trade Orders and content there will be as the art and content keeps rolling at a steady pace even when I get generally defeated and stumped on mechanic implementations.
Goodman12 wrote:kabuto202 wrote:Salem has always had a lot of potential and it's core I found the mechanics that worked best stuck to theme rather some user demanded contrivance. It also struck me as how the developers focused on constantly adding "content" rather than fixing fundamental flaws with the game that turned it into a rapid arms race to the highest bile character.
Salem's core was represented way better by the old salem but at the same time it was way too simple and didn't leave much room for accomplishments other than being the top pvp'er/raider.
Current salem is opposite of what the core is supposed to be. Gives too much room for character development and too much time and materials invested for base development. Alongside the poor raiding mechanics that it currently holds. I believe that if these things were to be fixed and salem was advertised properly it might actually do really good but even if it doesn't, the 3 things I listed above is what I believe to be the main problems with salem currently.
I also believe that the ***** community that salem currently attracts is possibly why things are this way because the devs would rather protect the majority (care-bears) and ***** over the minority (raiders).kabuto202 wrote:but your game is going to have a fundamental retention problem when you're babis first Salemite that get's squished by a guy who deals tripple your blood in one hit. Even the argument that players like Darworth who got good at combat can take out way higher bile characters fall apart when the cost of high-level combat practice is typically at least a few weeks worth character building.
It is possible for newer players to reach and even surpass higher lvl players, and they can surely survive. The ones who end up dying early are the ones who either bring attention to themselves on forum at a very early stage with all the ***** they speak(like Bleuwulf) and the ones who are in-active on the forum thus doing things that would most likely get them killed. Example: going up north or south of the coast to hunt beavers.
Only way someone who has significantly lower biles than their opponent can win is if their higher biled opponent is not prepared for combat but they are.
belgear wrote: I don't care what kinda coffee she makes, I only care about what kind of ***** she takes.
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