insiqmeyer wrote:well if it is a one person win all kind of server then i suggest that we don't have anything like the ark, because that take too many people who aren't willing to work together to finish. The server should be all one winner take all just like popham 3rd circle witch minus the ark.
in my opinion, had the ark been available at launch it would have been completed. Many groups had been wiped or left prior to its introduction. The server was quite active prior to the arks introduction
As for the questions...
*How Long should the next one be ideally. Keeping in my the best we will do is 'influence' how quickly someone can end it not directly end it ourselves. The current time frame was fine, it was the community crying and quitting more than the tasks at hand.
*What should the name of it be?
Lift your Spirits! *What should the name of the server be? Rattle-Skull (colonial era drink)
*Who is going to win?
A witch or their town would be great. Encourage a bit of teamwork, but really its not required.*Should it be harder/easier to win?
It was not difficult to win. There were several witches in play, they just didn't execute well.*Should raiding be harder/easier?
I personally think that walls beyond SPLIT RAIL should NOT be possible. It keeps the humors lower for raiding, and once the stone went up the server paused while people built their chars back it. It greatly slowed the fun fast pace of server launch and IMO was a major stalling point of the server. Cannons yes, old claims breakable, it kept the goods changing hands and encouraged exploration and possible interaction.*Should Witchcraft be "Live" when it launches?
Yes all winning conditions and prizes should be in at the onset, the PLAYERS should be allowed to decide when the server ends, not predetermined time lines. Would be nice to find out which prize you want to try for before you top a board and find out you would have rather gone for another. *Should crimes be active?
Yes, its still Salem.*Should the map size be bigger or small than Popham?
The same, it was still fairly easy to find people, yet some were able to hide for a while.Popham was a great server, great idea. Many were just not open to what it had to offer. They placed their expectations on it, and as a result did not enjoy it. Too busy complaining about what they couldnt get on the forums, when people who joined late came out on top. The server lasted as long as it did, because the rewards were great, and no one pushed for an earlier finish. The players apathy made this run so long.