Archibald wrote:Does anyone still remember John Carver?
He used to organize expeditions, then he took an arrow in the knee
One little arrow, between two knees? How much damage can that REALLY do?
Wish list: I'd like to see a tiered ARC. First level doable. Second and third levels "challenging". If we don't get 3-level ARC done, your favorite daughters, the witches, win. But getting 1st and/or 2nd levels ARC done, gives some pro-rated advantage to the participants.
With a modification to the ARC-BUILDING procedure: If a material category is "full", then LVL-1 ARC adding 100 MORE of that item (after it is "full"), will cause ONE RANDOM ITEM to be added to ONE RANDOM "not-full" category. (LVL-2 is 500, LVL-3 is 1000). That way, even through you can grudgingly argue that it might give some hermit somewhere hope, it will ALSO greatly stimulate incentive to work on the levels of ARC.
A SMALL map stimulates PVP, helps the witches, runs everyone else off. A LARGE map gives the hermits/farmers hope, and attracts them to be fodder for your witches.
That's MY 1.38 cents-worth (although under a new president, I look forward to my opinion SOON being worth MUCH MORE).