Expedition 2 - <Name Pending>

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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Thu Jan 19, 2017 8:38 am

Shadeen wrote:*How Long should the next one be ideally. Keeping in my the best we will do is 'influence' how quickly someone can end it not directly end it ourselves.
Around 6 months

*What should the name of it be?
A night to remember

*What should the name of the server be?
Santa Fe (has regional grapes etc)

*Who is going to win?
Everyone! Set a date and have an end-of-the-world wild party with the players, in order to commemorate the day when wine becomes available on Providence

*Should it be harder/easier to win?
Easier

*Should raiding be harder/easier?
Differences should be solved via drinking contests and bar brawls

*Should Witchcraft be "Live" when it launches?
No, switch them for Indians trying to understand why the settlers get drunk every night and try to steal each other's goats

*Should crimes be active?
No, only against nature. Indians should be able to scalp criminals, no questions asked -but only when they're sober

*Should the map size be bigger or small than popham?
Smaller


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Re: Expedition 2 - <Name Pending>

Postby Shadeen » Thu Jan 19, 2017 8:59 am

Does that mean no murder cows for me, then? :(
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Re: Expedition 2 - <Name Pending>

Postby daopa » Thu Jan 19, 2017 1:41 pm

Dallane wrote:
daopa wrote:My only suggestion for the new expedition is to guarantee that when it ends, the character you had gets fully transferred over to Providence. Maybe have some perks of being able to transfer a container over also depending on some goal or achievement.


People had the chance to inherit their characters.

Why should everyone be able to transfer things just because they were there? The entire point of the expedition is that there are different rules set in place and to not bring OP type things over unless you worked your ass off to do this.


The suggestion for transferring things depends on a goal or some achievement which will take time to do.

As for characters fully transferring over, if someone doesn't spend alot of time on the expedition, their character will not be developed as someone who does so what difference does it make other then assuring a (new / non player) that they can spend time on a fresh server and not loose that character at the end when its over.
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Re: Expedition 2 - <Name Pending>

Postby Dallane » Thu Jan 19, 2017 2:26 pm

daopa wrote:
Dallane wrote:
daopa wrote:My only suggestion for the new expedition is to guarantee that when it ends, the character you had gets fully transferred over to Providence. Maybe have some perks of being able to transfer a container over also depending on some goal or achievement.


People had the chance to inherit their characters.

Why should everyone be able to transfer things just because they were there? The entire point of the expedition is that there are different rules set in place and to not bring OP type things over unless you worked your ass off to do this.


The suggestion for transferring things depends on a goal or some achievement which will take time to do.

As for characters fully transferring over, if someone doesn't spend alot of time on the expedition, their character will not be developed as someone who does so what difference does it make other then assuring a (new / non player) that they can spend time on a fresh server and not loose that character at the end when its over.


Because this game is about hard work not about giving out participation awards.

The expedition servers are designed so that experience players can have a more aggressive environment to have fun and actually raid. Suggesting that a new player play on a expedition server is a quicker way for them to just quit the game in general as they will more than likely die in the first days to a week.
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Re: Expedition 2 - <Name Pending>

Postby daopa » Thu Jan 19, 2017 3:14 pm

Dallane wrote:Suggesting that a new player play on a expedition server is a quicker way for them to just quit the game in general as they will more than likely die in the first days to a week.


You can say this exact thing in regards to Providence, better they lose a character and learn from it then to carebear for months, get raided and lose everything then rage quit.
Last edited by daopa on Thu Jan 19, 2017 3:40 pm, edited 1 time in total.
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Re: Expedition 2 - <Name Pending>

Postby Dallane » Thu Jan 19, 2017 3:38 pm

daopa wrote:
Dallane wrote:Suggesting that a new player play on a expedition server is a quicker way for them to just quit the game in general as they will more than likely die in the first days to a week.


You can say this exact thing in regards to Providence, better they loose a character and learn from it then to carebear for months, get raided and loose everything then rage quit.


Providence is designed so that people can carebear and essentially never be raided due to current mechanics. Expeditions are designed so that anyone can be raided.
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Re: Expedition 2 - <Name Pending>

Postby TotalyMeow » Thu Jan 19, 2017 6:48 pm

We do actually expect newbies to start on Providence.
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Re: Expedition 2 - <Name Pending>

Postby roweanmcroy » Sun Jan 29, 2017 10:04 pm

[quoteDiscussions points in this thread:
*How Long should the next one be ideally. Keeping in my the best we will do is 'influence' how quickly someone can end it not directly end it ourselves.
*What should the name of it be?
*What should the name of the server be?
*Who is going to win?
*Should it be harder/easier to win?
*Should raiding be harder/easier?
*Should Witchcraft be "Live" when it launches?
*Should crimes be active?
*Should the map size be bigger or small than popham?

etc. etc. etc. Now is the time to reflect on Popham and how you would like to see the next expedition differ.][/quote]

How long: a year at most
Name: Wine for cheese
Server Name: Old World
Who is going to win: Darworth
Should it be harder/easier to win: No
Should witchcraft be "live" when it launches: Yes
Shold crimes be active: Yes
Should the map size be bigger or smaller then popham: No

What would I like to see: a group win dynamic that is 12 folks working togeather or less. More things that make it so folks need to work togeather as a team, We have as a community a very lets not cooperate in general attitude and it would be nice to foster better group dynamics in the long run.
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Re: Expedition 2 - <Name Pending>

Postby riker88 » Mon Feb 06, 2017 8:05 am

a lvl cap of say 200 biles would be nice, gives casual players a chance...
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Re: Expedition 2 - <Name Pending>

Postby Forungi » Mon Feb 06, 2017 9:37 am

riker88 wrote:a lvl cap of say 200 biles would be nice, gives casual players a chance...


Apply yourself and you could have 200 humours easily after just a few days.
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