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1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 9:52 am
by JohnCarver
Greetings Salemites,
The primary focus is still the new systems and Expedition 2 Content. However, even the pressing matters of the new Craving & Trade Order system must be put aside for a bit for the spirit of the holidays. Just a few nice things here and there along the code changes for this years holiday events.

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New Things
*Players may now craft Fur Pants.
*Players may now craft a reindeer mask
*Players may now craft Wreaths.
*New Fancy Chair added to Mystery Furniture Pack.

Hypothermia Changes
*When the season changes to an everbloom a loaded ice block player is thawed out of his ice and his Hypothermia buff is removed.
*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.

Bug & Quality of Life Fixes
*When a house with Scents is destroyed the scents should be displayed in the ouside world.
*Fields now round (up) on their upkeep percentages to be more accurate if they are going to require more than the minimum amount of humus or seeds.
*Typo fixed in the Plague Handling skill.
*Evil Snowmen can now be destroyed.
*Equipping fishing bait and removing fishing bait now makes the slotting sound.
*Blindfold now takes red dye instead of cranberries.
*Windchimes moved from the "Collections" Paginae Menu to the "Decoratives" Paginae Menu item.


Santa Marp
*Used Christmas Magic to put snow in Town that doesn't carry the same freezing effects of snow on high mountains.
*New Decorations added at the request of Santa Marp.
*New Toys and Gifts added at the request of Santa Marp.
*Implemented Artist Competition Reward that was long over-due for Marp's Art Contest.

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 9:54 am
by Lallaith
yay! ty for update :)

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 9:55 am
by JohnCarver
*UDPATE*
As I was installing the changes it just appeared to me that my entire rework of the food c0dez were sucked up into this commit. As such, I just changed my mind about restarting the server without a hard back-up in the last week. ETA 30 minutes of downtime while I hard-backup just to be safe.

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:01 am
by Autumn
I'm really happy we won't be seeing any more noobsicles decorating Town Square. Some fixes to ease the learning curve for new players are well overdue and will make getting a hang of the game a lot less daunting!

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:03 am
by Siethy
good to know you wont lose character to snow now

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:23 am
by Lusewing
Happy Holidays everyone ^.^ Time to make some Wreaths :D

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:29 am
by JohnCarver
Backup completed. .... however, as anticipated there was a problem installing the new code branches. Diagnosing now.

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:30 am
by Chrumps
JohnCarver wrote:*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.

Long awaited, thanks.
JohnCarver wrote:*Blindfold now takes red dye instead of cranberries.

RIP nice T&N inspirational.

and

World wide leak plague reached Gods.
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Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 10:35 am
by JohnCarver
Issue found and squashed. We are restarted. Enjoy!

Re: 1.3.1 Holiday Cheer

PostPosted: Sat Dec 17, 2016 11:54 am
by Michael
Pras!