1.3.1 Holiday Cheer

Announcements of major changes to Salem.

1.3.1 Holiday Cheer

Postby JohnCarver » Sat Dec 17, 2016 9:52 am

Greetings Salemites,
The primary focus is still the new systems and Expedition 2 Content. However, even the pressing matters of the new Craving & Trade Order system must be put aside for a bit for the spirit of the holidays. Just a few nice things here and there along the code changes for this years holiday events.

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New Things
*Players may now craft Fur Pants.
*Players may now craft a reindeer mask
*Players may now craft Wreaths.
*New Fancy Chair added to Mystery Furniture Pack.

Hypothermia Changes
*When the season changes to an everbloom a loaded ice block player is thawed out of his ice and his Hypothermia buff is removed.
*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.

Bug & Quality of Life Fixes
*When a house with Scents is destroyed the scents should be displayed in the ouside world.
*Fields now round (up) on their upkeep percentages to be more accurate if they are going to require more than the minimum amount of humus or seeds.
*Typo fixed in the Plague Handling skill.
*Evil Snowmen can now be destroyed.
*Equipping fishing bait and removing fishing bait now makes the slotting sound.
*Blindfold now takes red dye instead of cranberries.
*Windchimes moved from the "Collections" Paginae Menu to the "Decoratives" Paginae Menu item.


Santa Marp
*Used Christmas Magic to put snow in Town that doesn't carry the same freezing effects of snow on high mountains.
*New Decorations added at the request of Santa Marp.
*New Toys and Gifts added at the request of Santa Marp.
*Implemented Artist Competition Reward that was long over-due for Marp's Art Contest.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.3.1 Holiday Cheer

Postby Lallaith » Sat Dec 17, 2016 9:54 am

yay! ty for update :)
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Re: 1.3.1 Holiday Cheer

Postby JohnCarver » Sat Dec 17, 2016 9:55 am

*UDPATE*
As I was installing the changes it just appeared to me that my entire rework of the food c0dez were sucked up into this commit. As such, I just changed my mind about restarting the server without a hard back-up in the last week. ETA 30 minutes of downtime while I hard-backup just to be safe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.3.1 Holiday Cheer

Postby Autumn » Sat Dec 17, 2016 10:01 am

I'm really happy we won't be seeing any more noobsicles decorating Town Square. Some fixes to ease the learning curve for new players are well overdue and will make getting a hang of the game a lot less daunting!
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Re: 1.3.1 Holiday Cheer

Postby Siethy » Sat Dec 17, 2016 10:03 am

good to know you wont lose character to snow now
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Re: 1.3.1 Holiday Cheer

Postby Lusewing » Sat Dec 17, 2016 10:23 am

Happy Holidays everyone ^.^ Time to make some Wreaths :D
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: 1.3.1 Holiday Cheer

Postby JohnCarver » Sat Dec 17, 2016 10:29 am

Backup completed. .... however, as anticipated there was a problem installing the new code branches. Diagnosing now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.3.1 Holiday Cheer

Postby Chrumps » Sat Dec 17, 2016 10:30 am

JohnCarver wrote:*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.

Long awaited, thanks.
JohnCarver wrote:*Blindfold now takes red dye instead of cranberries.

RIP nice T&N inspirational.

and

World wide leak plague reached Gods.
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Re: 1.3.1 Holiday Cheer

Postby JohnCarver » Sat Dec 17, 2016 10:35 am

Issue found and squashed. We are restarted. Enjoy!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: 1.3.1 Holiday Cheer

Postby Michael » Sat Dec 17, 2016 11:54 am

Pras!
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