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Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 6:38 am
by insiqmeyer
JohnSnow wrote:
JohnCarver wrote:*Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.

Did anyone notice the difference? I get same 2-3 bar per smelter. 812 alloying set.


i get 3-4 now set is around the same as you

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 7:23 am
by JohnCarver
I'm not quite sure if the new bonus is too overpowered or not.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 7:32 am
by Heffernan
JohnCarver wrote:I'm not quite sure if the new bonus is too overpowered or not.


just imagine yourself how the bonus looks for someone running 1 smelter, and then for a town running 20 at a time to balance it.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 9:40 pm
by Taipion
insiqmeyer wrote:
JohnSnow wrote:
JohnCarver wrote:*Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.

Did anyone notice the difference? I get same 2-3 bar per smelter. 812 alloying set.


i get 3-4 now set is around the same as you


It seems more random than before, but more overall.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 11:28 pm
by Nsuidara
for me... isn't op...

You need lime, coal... ore for smelter...

ok... you got 4-5 silver ars from 5 silver ore...
but you need 4-5 iron bars too for 500s... and leave scent :P

ofc.. anybody can say for town for people ... is op...

but fields and cottons... can be too OP... why ? if good set ... + prof... + feralizer... you got too many cloths... (but for me is boring... make cloths or silver bars) :P

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Wed Nov 23, 2016 11:32 pm
by saltmummy
Nsuidara wrote:for me... isn't op...

You need lime, coal... ore for smelter...

ok... you got 4-5 silver ars from 5 silver ore...
but you need 4-5 iron bars too for 500s... and leave scent :P

ofc.. anybody can say for town for people ... is op...

but fields and cottons... can be too OP... why ? if good set ... + prof... + feralizer... you got too many cloths... (but for me is boring... make cloths or silver bars) :P

Are you doing a deepsixed impression what with all the ellipsis?
But yeah, I've gotten a bit more iron from my smelters, and my alloying set is nothing compared to the one snow posted as an example.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Thu Nov 24, 2016 1:44 am
by honeymilk
Heffernan wrote:
JohnCarver wrote:I'm not quite sure if the new bonus is too overpowered or not.


just imagine yourself how the bonus looks for someone running 1 smelter, and then for a town running 20 at a time to balance it.


I dont think its too OP- running 1 smelter as a hermit might be more work per bar, but fair for running solo. And the bigger your town, more people working for it should be more rewarding. I might have misunderstood you though.

But it should maybe still be adjusted a little. We ran 12 smelter with a 500 alloy set and got 3-5 bars per. 3-4 with a 500 set seems all fine to me, but 5 might be too high and should be up there with the ones who have worked harder on their alloy set.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Fri Nov 25, 2016 9:39 am
by JohnCarver
Mini Update #3
-------------
*New Skill: Flags & Banners is required for the production of Flags.
*Mapdesk Inventory icon graphic has been improved.
*Walk on the wild side buffed
*Moths are much less attracted to wool blankets now.
*Salted Radish Buffed
*Snake in the grass now takes intermediate cooking.
*Recipes for Garden Veg, Wild Salad, Tendergrass Rump, Snake in the Grass, and Dragonbreath Salad have been changed.
*Vegetables and Cabbage are now seperated foodgroups.

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Fri Nov 25, 2016 9:47 am
by insiqmeyer
awesome patch JC!

Re: Patch 1.3 Flags, Fish & Furniture

PostPosted: Fri Nov 25, 2016 10:01 am
by Lusewing
Yay! Always great to have more food to play with.