Patch 1.3 Flags, Fish & Furniture

Announcements of major changes to Salem.

Re: Patch 1.3 Flags, Fish & Furniture

Postby insiqmeyer » Wed Nov 23, 2016 6:38 am

JohnSnow wrote:
JohnCarver wrote:*Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.

Did anyone notice the difference? I get same 2-3 bar per smelter. 812 alloying set.


i get 3-4 now set is around the same as you
insiqmeyer
 
Posts: 221
Joined: Sat Oct 31, 2015 8:48 pm

Re: Patch 1.3 Flags, Fish & Furniture

Postby JohnCarver » Wed Nov 23, 2016 7:23 am

I'm not quite sure if the new bonus is too overpowered or not.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Patch 1.3 Flags, Fish & Furniture

Postby Heffernan » Wed Nov 23, 2016 7:32 am

JohnCarver wrote:I'm not quite sure if the new bonus is too overpowered or not.


just imagine yourself how the bonus looks for someone running 1 smelter, and then for a town running 20 at a time to balance it.
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Patch 1.3 Flags, Fish & Furniture

Postby Taipion » Wed Nov 23, 2016 9:40 pm

insiqmeyer wrote:
JohnSnow wrote:
JohnCarver wrote:*Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.

Did anyone notice the difference? I get same 2-3 bar per smelter. 812 alloying set.


i get 3-4 now set is around the same as you


It seems more random than before, but more overall.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2660
Joined: Fri Mar 08, 2013 4:12 pm

Re: Patch 1.3 Flags, Fish & Furniture

Postby Nsuidara » Wed Nov 23, 2016 11:28 pm

for me... isn't op...

You need lime, coal... ore for smelter...

ok... you got 4-5 silver ars from 5 silver ore...
but you need 4-5 iron bars too for 500s... and leave scent :P

ofc.. anybody can say for town for people ... is op...

but fields and cottons... can be too OP... why ? if good set ... + prof... + feralizer... you got too many cloths... (but for me is boring... make cloths or silver bars) :P
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Patch 1.3 Flags, Fish & Furniture

Postby saltmummy » Wed Nov 23, 2016 11:32 pm

Nsuidara wrote:for me... isn't op...

You need lime, coal... ore for smelter...

ok... you got 4-5 silver ars from 5 silver ore...
but you need 4-5 iron bars too for 500s... and leave scent :P

ofc.. anybody can say for town for people ... is op...

but fields and cottons... can be too OP... why ? if good set ... + prof... + feralizer... you got too many cloths... (but for me is boring... make cloths or silver bars) :P

Are you doing a deepsixed impression what with all the ellipsis?
But yeah, I've gotten a bit more iron from my smelters, and my alloying set is nothing compared to the one snow posted as an example.
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

I had a great dream where I was a handsome skeleton in a tower.
Image
User avatar
saltmummy
 
Posts: 1112
Joined: Tue Jun 02, 2015 9:24 am
Location: The graveyard

Re: Patch 1.3 Flags, Fish & Furniture

Postby honeymilk » Thu Nov 24, 2016 1:44 am

Heffernan wrote:
JohnCarver wrote:I'm not quite sure if the new bonus is too overpowered or not.


just imagine yourself how the bonus looks for someone running 1 smelter, and then for a town running 20 at a time to balance it.


I dont think its too OP- running 1 smelter as a hermit might be more work per bar, but fair for running solo. And the bigger your town, more people working for it should be more rewarding. I might have misunderstood you though.

But it should maybe still be adjusted a little. We ran 12 smelter with a 500 alloy set and got 3-5 bars per. 3-4 with a 500 set seems all fine to me, but 5 might be too high and should be up there with the ones who have worked harder on their alloy set.
User avatar
honeymilk
Customer
 
Posts: 249
Joined: Sun Dec 28, 2014 4:51 am

Re: Patch 1.3 Flags, Fish & Furniture

Postby JohnCarver » Fri Nov 25, 2016 9:39 am

Mini Update #3
-------------
*New Skill: Flags & Banners is required for the production of Flags.
*Mapdesk Inventory icon graphic has been improved.
*Walk on the wild side buffed
*Moths are much less attracted to wool blankets now.
*Salted Radish Buffed
*Snake in the grass now takes intermediate cooking.
*Recipes for Garden Veg, Wild Salad, Tendergrass Rump, Snake in the Grass, and Dragonbreath Salad have been changed.
*Vegetables and Cabbage are now seperated foodgroups.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Patch 1.3 Flags, Fish & Furniture

Postby insiqmeyer » Fri Nov 25, 2016 9:47 am

awesome patch JC!
insiqmeyer
 
Posts: 221
Joined: Sat Oct 31, 2015 8:48 pm

Re: Patch 1.3 Flags, Fish & Furniture

Postby Lusewing » Fri Nov 25, 2016 10:01 am

Yay! Always great to have more food to play with.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
User avatar
Lusewing
 
Posts: 1218
Joined: Thu Sep 20, 2012 12:34 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 32 guests