Page 4 of 25

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 5:50 am
by DeepSixed
Darwoth wrote:
DeepSixed wrote:Also- how do you include Hypothermia into a server w/o animals? Bring them over already or set a deadline for Darwoth to end it all or lose it all.



ho ho ho what makes you think that that YOU are going to get any animals?

also what does the hypothermia mechanic have to do with popham animals other than nothing?


ROFL- that was a collage of statements. That said I expect nothing at all when it ends. You know yourself once it's out the trading and dealing will begin. Those with Barns will peak first as no animals can survive without. Those with will eventually dominate. Those without will lose regardless.

Why are you questioning absolute truth?

No- I won't benefit at first; but I will benefit in the end to a degree it would be crass to mention here :)


What are you working on? I'm building Barn(s); hopefully others are too but there's a good chance they aren't. 2000 dry lumber, 1000 planed, 250 nails, 10 pig iron, and 100 straw for EACH Barn.. nobody ***** that out in under a month I wager... not readily!~

Folks might not love me; but I'll have the means to see their livestock LIVE longer... forfeiting their **** and such for upkeep while they eventually build their own Barn.

IDK- I think it's fair payment. I benefit fully w/o slaughter...and they get to keep whatever perk they got from dying under your hand on the Expedition...

Ofc you could always renege on your promise of goods. Par of the course, eh? Wager you are counting on holding onto their assets while they breed leaving you with more in 30-60 days until they can take claim.

That said there's to be another expedition server... you'd burn your bridge forever you don't deliver first go around.

Cheers!

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 5:59 am
by JohnCarver
saltmummy wrote:I headed out to the mountain near my place to test hypothermia stuff and found this. I melted the ice on the campfire, it's gonna take finding a bunch of these mammoths if I want that cape. I got three blocks of frozen mammoth flesh, but I guess I got unlucky cuz I didn't get a tusk though.


Sounds to me like maybe you just broke the ice and picked up frozen ice shards of him? What a shame and waste of a mammoth. ¦] If it were me I would have thawed him out first :).

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 6:03 am
by saltmummy
JohnCarver wrote:
saltmummy wrote:I headed out to the mountain near my place to test hypothermia stuff and found this. I melted the ice on the campfire, it's gonna take finding a bunch of these mammoths if I want that cape. I got three blocks of frozen mammoth flesh, but I guess I got unlucky cuz I didn't get a tusk though.


Sounds to me like maybe you just broke the ice and picked up frozen ice shards of him? What a shame and waste of a mammoth. ¦] If it were me I would have thawed him out first :).

DAMN! I KNEW IT! AARGH!

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 6:12 am
by tytymu
Thanks JC :) Nice patch

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:00 am
by matan002
OMG OUT OF NOWHERE YOU COME WITH A PATCH! THATS THE SPIRIT JC!!!! <3

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:21 am
by Kandarim
Coldsnap: inside it's 80 while outside it's 85.
Also, darn you for going fahrenheit >.>

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:36 am
by DarkNacht
Kandarim wrote:Coldsnap: inside it's 80 while outside it's 85.
Also, darn you for going fahrenheit >.>

shouldn't be too hard to have the client convert from Fahrenheit

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:36 am
by Reviresco
Yaaaaaaaaaay!

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:36 am
by Kandarim
no it shouldn't :D I'll also need to update the equipment window to sum those thermal values, I guess.

Re: Patch 1.2.1 Cold Shoulder

PostPosted: Mon Aug 29, 2016 7:43 am
by Forungi
Welcome back JC, great patch!