Patch 1.2.1 Cold Shoulder

Announcements of major changes to Salem.

Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 2:53 am

Greeting Salemites,
For those looking for the goodies of the patch go ahead and skip ahead. But I don't feel it right to drop a patch and completely ignore the elephant (or darkenbear) in the room that has been the lazy development schedule. There are no excuses, nor is there any future promises. The best I can tell you is that the 'transition' from full-time to part-time development schedules had a far larger impact than I could have every realized. The team is very much here and very much still in love with Salem. That much has remained the same. However, I am coming to the hard realization that the ambitions of giant patches and sweeping changes on a monthly basis will only create giant spans of inactivity as the ability to maintain the full understanding of all the code changes and assets needed for a patch is just frankly too difficult with a small team that is not committing 80 hours a week to pure and hard development.

That being said we already have another get together planned where we will fly out and do one of our development sessions together in 2016. We have TONS of ideas and ambitions that I know would be great and we plan to get to all of them...soon ¦] . But for the subsequent patches I do think it is best for us, you, and the game as a whole if we begin just pushing small manageable amounts of content on a more frequent basis then trying to change and implement massive systems all at once. Also, I ripped out a lot of the normal "horrible" things I would do to you guys with this patch like food spoiling, and the ability to shatter each other when you freeze like a scene from Terminator 2 simply because I felt the last thing I am entitled to is tears when the updates have been so sporadic.

I will say that looking forward the following things are priority: Fix PvP, Better new player guidance and experience, implement something cool to justify a 2nd expedition. Other than that. I'm going to focus a bit more on polish and simple content in between larger projects so that the span seems less. So without further ado here are todays notes.


New Major Mechanic: Temperature

Each Season brings a new global temperature to the world of Salem.
The Temperature inside a house is always nice and cozy.
All clothing in Salem now has a Thermal factor. The higher the Thermal Stat, the more insulation it provides from Hypothermia.
New Debuff: Hypothermia. Early Hypothermia barely slows the player. The amount the player is slowed increases the more severe the debuff gets. Once the player’s body temperature drops approx 7 degrees he will no longer be able to regenerate humors. Once a player’s body temperature drops 15 degrees he will begin to stop periodically and shiver/shake to raise his temperature. Once a player’s temperature drops 30 degrees he will become frozen until thawed.
Players may now craft Wool Blankets. Wool blankets will increase body temperature of a player when they cuddle up in them.
Players may now build Igloos. Igloos provide an ability to get warm in the snow.
Drinking Broth will counter the effects of hypothermia.
Alchemists may now craft a Thermoscope to check the temperature.

Some quick hints about this: Don't walk in the snow without shoes. Try to at least wear SOMETHING on each slot of your body. Venturing up mountains and into high elevations with dramatically increase the speed in which you begin hypothermia.


Snow Exploration

Players may now find shards of ice in the snow.
There is a new Exploration Event in the Snow Biome.
Players may now craft two new capes.
Players may now collect snow and create snowballs.
Snowballs now spawn less frequently in the snow.


Login Fix! (And there was much rejoicing)

Players may now log on into a bed without the dreaded error message causing them to dump their inventory.
Players may now log into a tile occupied by a gate (open or closed) without causing their inventory to dump.
Players may now log onto a tile occupied by a leanto without causing their inventory to dump.
Players may now log onto a tile with a Claimstone without causing their inventory to dump.


Additional Hydration Benefits

Turkey hearts now give more blood.
Argopelter Hearts now give more blood.
Bear Hearts now give more blood.
Consuming Blood as a drink now regenerates your blood as a % base.
Consuming Water as a drink now regenerates your phlegm as a % base.
New Drink: Glacier Water. Glacier water now regenerates your Phlegm as a % base.
Whey now regenerates your yellow bile as a % base.
New Drink: Broth. Players may now make different types of broth. Different types of broth now regenerate a percentage of your black bile when drinking them depending on broth type.


A Few Other New Things

New Skill: Shellfish Trapping
New Skill: Basic Sculptures. Players may now craft chess pieces.
New Psychotic Episode.
New Exploration Event added for Oak Savannahs.
Players may now make a Berry Sack
Players may now make my Nutsack.

New Menu Added: Furniture
Tables and Chairs can now be found under Furniture.
Simple Stove can now be found under Furniture.
Cupboard can now be found under Furniture
Potion Rack can now be found under Furniture.
Bookshelf can now be found under Furniture.
Wardrobe can now be found under Furniture.
Piggy Bank can now be found under Furniture.

Cutting up Turkeys and Cutting up Argopelters now makes a sound.
Players may now craft a new Headdress.


Tree Rebalancing

Myrtle Acorn Bushes now spawn more Myrtle Acorns
Chestnut Trees now spawn more Chestnuts when harvestable
Pine Cones now have 2 Pine nuts under each pine scale.
Number of Pine Scales from a pine cone have been decreased.
Number of pine cones from spruce trees has been increaed.
Number of Walnuts has been increased.
Number of Hickory Nuts has been increased.


More Balance Changes

The Animal Pooping rate has increased.
Dried fish have been reworked.
Players inside whales now gain insanity at a faster rate
Players may now eat and regenerate humors through a rattler poison.
Players may now eat and regenerate humors through a Quetzalcoatl poison.
Players may now tickle each other indefinitely without having to break.
Tickling a player to death adds insanity for all players involved.
Taxidermy, Jute, Brick, Cliffside, Fyneemerage, Spring Flower, Purple Petal, & Padded wallpaper. All now require paper to craft.
Challenge Authorities may now be destroyed with Mortars.
Hit Boxes for baby livestock animals has been dramatically reduced.
Hit Boxes for larger adult animals has been slightly reduced.
Rat Team Use up to 5 charges from 3.


BugFixes Galore

Eminent Domain on a Claimstone will now cause any player bound to that claimstone to have their inventory pop on the ground.
It is no longer possible for players to carry Ambergris boulders out of whales.
Fixed a bug that was allowing trees to fruit in certain circumstances without being pollinated.
Boiled and Baked Potatoes now appropriately lower the potato foodgroup.
Fixed the tooltip display on snowballs and tumbleweeds to no longer display alchemy AFTER inspirational values.
When a player is abruptly halted from tickling, the receiver of the tickling should stop laughing sooner.
Barkpacks should not longer graphically switch to mannequins.
Huckleberry and crowberry now require Shrub Orchard like their cranberry/blackberry counterparts.
Cooked suckling pigs now count as part of the domesticated meats foodgroup.
Crab Cakes now reduce Shellfish Food instead of Seafood.
Loyal Lollies now correctly restore Berry Food.
The Tooltips in Corn Oil have been reworked so that they are more clear on which corn oil is required. "Corn Oil" now refers to the Generic oil, while recipes using Yellow Corn Oil will specifically call for it now.


Marp’s Been Busy

Snowflakes no longer look like seaweed when dropped.
Autumn Cape now has a unique texture when dropped on the ground.
Winter Cape now has a unique texture when dropped on the ground.
Luna Cape now has a unique texture when dropped on the ground.
Everbloom Cape now has a unique texture when dropped on the ground.
Eternalautumn Cape now has a unique texture when dropped on the ground.
King Charles Cape now has a unique texture when dropped on the ground.
King Henry Cape now has a unique texture when dropped on the ground.
Argument Cape now has a unique texture when dropped on the ground.
Alchemist Cape now has a unique texture when dropped on the ground.
Artisan Cape now has a unique texture when dropped on the ground.
Carpenter Cape now has a unique texture when dropped on the ground.
Chef Cape now has a unique texture when dropped on the ground.
Farmer Cape now has a unique texture when dropped on the ground.
Gardener Cape now has a unique texture when dropped on the ground.
Hunter Cape now has a unique texture when dropped on the ground.
Metallurgist Cape now has a unique texture when dropped on the ground.
Miner Cape now has a unique texture when dropped on the ground.
Politician Cape now has a unique texture when dropped on the ground.
Priest Cape now has a unique texture when dropped on the ground.
Raider Cape now has a unique texture when dropped on the ground.
Rancher Cape now has a unique texture when dropped on the ground.
Tailor Cape now has a unique texture when dropped on the ground.
Witch Cape now has a unique texture when dropped on the ground.
Sun Cape now has a unique texture when dropped on the ground.
Silk Cape now has a unique texture when dropped on the ground.
Mossy Cape now has a unique texture when dropped on the ground.
Gnome Cape now has a unique texture when dropped on the ground.
Royals Cape now has a unique texture when dropped on the ground.
Rat Cape now has a unique texture when dropped on the ground.
Snakeskin Cape now has a unique texture when dropped on the ground.
Rabbitskin Cape now has a unique texture when dropped on the ground.
Crowfeather Cape now has a unique texture when dropped on the ground.
Marchhare Cape now has a unique texture when dropped on the ground.
Gold Cape now has a unique texture when dropped on the ground.
Deerskin Cape now has a unique texture when dropped on the ground.
Pigskin Cape now has a unique texture when dropped on the ground.
Goatskin Cape now has a unique texture when dropped on the ground.
Sheepskin Cape now has a unique texture when dropped on the ground.
Cowhide Cape now has a unique texture when dropped on the ground.
Darkenbear Cape now has a unique texture when dropped on the ground.
Furfur Cape now has a unique texture when dropped on the ground.
Wishpoosh Cape now has a unique texture when dropped on the ground.
Serpent Cape now has a unique texture when dropped on the ground.
Beaverskin Cape now has a unique texture when dropped on the ground.
Cougarskin Cape now has a unique texture when dropped on the ground.
Bearskin Cape now has a unique texture when dropped on the ground.
Argopelter Cape now has a unique texture when dropped on the ground.
Maiden Corset now has a unique texture when dropped on the ground.
Gypsy Corset Cape now has a unique texture when dropped on the ground.
Moneymaker now has a unique texture when dropped on the ground.
Shell Bikini now has a unique texture when dropped on the ground.
Santa Coat now has a unique texture when dropped on the ground.
Elf Shirt now has a unique texture when dropped on the ground.
Elf Pants now has a unique texture when dropped on the ground.
Laborers Shirt now has a unique texture when dropped on the ground.
Laborers Pants now has a unique texture when dropped on the ground.
Sunday Shirt now has a unique texture when dropped on the ground.
Sunday Pants now has a unique texture when dropped on the ground.
Lucky Shirt now has a unique texture when dropped on the ground.
Lucky Pants now has a unique texture when dropped on the ground.
Merchant Shirt now has a unique texture when dropped on the ground.
Merchant Pants now has a unique texture when dropped on the ground.
Harvest Shirt now has a unique texture when dropped on the ground.
Harvest Pants now has a unique texture when dropped on the ground.
Wilderness Shirt now has a unique texture when dropped on the ground.
Wilderness Pants now has a unique texture when dropped on the ground.
Reed Pajama Shirt now has a unique texture when dropped on the ground.
Reed Pajama Pants now has a unique texture when dropped on the ground.
Feline Pajama Shirt now has a unique texture when dropped on the ground.
Feline Pajama Pants now has a unique texture when dropped on the ground.
Quack Pajama Shirt now has a unique texture when dropped on the ground.
Quack Pajama Pants now has a unique texture when dropped on the ground.

Mini Update #1
-----------------

*Pinecones should no longer be as generous.

Mini Update #2
-----------------
*Berry Sack can now carry Dehydrated Berries
*Bug with Ballocks fixed.
*Fish traps now renamed to Shellfish Traps
*Shellfish Trapping now unlocks Shellfish Traps.
*PineNut Drop Rate has been increased.
*Fixed two bugs with drop images not showing correctly.
*Shards of Ice now melt quicker.
*Christmas Stockings now have a Thermal Factor.
*Suckling Pigs now apporpriately hit the Animal Husbandry Foodgroup.
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Re: Patch 1.2.1 Cold Shoulder

Postby lachlaan » Mon Aug 29, 2016 2:55 am

First because why not

Edit: Awesome :) stuff to chew on if nothing else. Will have to experiment with it all tomorrow, goodnight salemites.
Last edited by lachlaan on Mon Aug 29, 2016 3:04 am, edited 1 time in total.
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Re: Patch 1.2.1 Cold Shoulder

Postby Tulgarath » Mon Aug 29, 2016 3:02 am

No spoilage? ?
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Re: Patch 1.2.1 Cold Shoulder

Postby saltmummy » Mon Aug 29, 2016 3:03 am

Tulgarath wrote:No spoilage? ?

Not enough screenshots of sheds filled with meat slabs. I imagine they want to get as much meat as possible when they roll that out.

Thanks guys!
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Re: Patch 1.2.1 Cold Shoulder

Postby Dallane » Mon Aug 29, 2016 3:03 am

very nice. Thank you@!
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Re: Patch 1.2.1 Cold Shoulder

Postby TheDuke86 » Mon Aug 29, 2016 3:05 am

All hail our Lord and Savior John Carver!!! Thank you so much for these beautiful gifts!!! WE ARE NOT WORTHY!!!!WE ARE NOT WORTHY!!!!
WWJCD; What Would John Carver Do!
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Re: Patch 1.2.1 Cold Shoulder

Postby nico54k9 » Mon Aug 29, 2016 3:06 am

Community has just been patched too.

Cheers JC
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Re: Patch 1.2.1 Cold Shoulder

Postby DeepSixed » Mon Aug 29, 2016 3:08 am

2nd Expedition?

So the first one keeps going and going?

I suppose this is another of the 'harsh things' that is being ignored at the moment.
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Re: Patch 1.2.1 Cold Shoulder

Postby Kralith » Mon Aug 29, 2016 3:09 am

JC, your prologue is great.
I'm with you in all points!
You and your team do a great job!

It is good to see, that you are honest with yourself, just this matters!

<3
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Re: Patch 1.2.1 Cold Shoulder

Postby er-queent8r » Mon Aug 29, 2016 3:13 am

Welcome Back JC! Thanks for the patch!
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