TomCat86 wrote:As a new player who cant even make clothing yet, because the research and ingredient pathing is a bit, asinine. This freezing is a bit much. The tooltips are lacking info, there is no formal tech tree indicating what research is next in line, what ingredients you need, where they are, what you need to prepare them and so forth. The game over complicates very simple common sense mechanics, and leaves out the most basic tooltip information. I understand the team is small, but tool tips should be done before anymore features are added. Without clarity, you have chaos. When you have chaos, its a chore and waste of time. Its probably not as harsh on veterans because they have whats already required to stave off certain features, already have communities set up and so fourth. To a new player, this games mechanics and inception is very off putting. That aside, the game has great potential, which I do hope is utilized and makes this game great. There are more ways to skin a cat than just one, this is true for many instances that should be carried over to in game. But alas, more often than not, this is not so in this game. Fire/light/hot objects/food, map position, biome should all influence heat/cold. Also, why can a turkey knock out a full grown human in 2 hits? This is insane regardless of you just starting the game, yet a rattle snake bite can be constantly staved off by eating things? I understand the need to scale combat and damage, but please add some realism and add specifically more dangerous creatures and remove turkeys and things of that like from the danger category. Also, why on earth can you not pick up a branch, rock, or sharpened stick and use them as weapons?
Buddy, i'd like to offer my advice.