Patch 1.2.1 Cold Shoulder

Announcements of major changes to Salem.

Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 7:06 pm

I can retroactively calculate it I believe... and will. Give me a week or so to get my footing again though.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 1.2.1 Cold Shoulder

Postby Heffernan » Mon Aug 29, 2016 7:07 pm

wut bout shopstuff? ¦]

oh and..

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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 7:13 pm

Mini Update #2
-----------------
*Berry Sack can now carry Dehydrated Berries
*Bug with Ballocks fixed.
*Fish traps now renamed to Shellfish Traps
*Shellfish Trapping now unlocks Shellfish Traps.
*PineNut Drop Rate has been increased.
*Fixed two bugs with drop images not showing correctly.
*Shards of Ice now melt quicker.
*Christmas Stockings now have a Thermal Factor.
*Suckling Pigs now apporpriately hit the Animal Husbandry Foodgroup.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 1.2.1 Cold Shoulder

Postby Michael » Mon Aug 29, 2016 9:37 pm

Are evil snowmen to be able to be built latter or am i missing something with the placement. :/
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Re: Patch 1.2.1 Cold Shoulder

Postby Heffernan » Mon Aug 29, 2016 9:38 pm

Michael wrote:Are evil snowmen to be able to be built latter or am i missing something with the placement. :/


i seen one placed in a igloo
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Re: Patch 1.2.1 Cold Shoulder

Postby Lusewing » Mon Aug 29, 2016 9:41 pm

So many new things to play with :mrgreen:
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 9:44 pm

Michael wrote:Are evil snowmen to be able to be built latter or am i missing something with the placement. :/


What do you mean by built latter?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 1.2.1 Cold Shoulder

Postby Heffernan » Mon Aug 29, 2016 9:48 pm

btw. will we later get more clothing withl ow slots and high cost for the sole purpose of Thermal?
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Mon Aug 29, 2016 10:04 pm

JohnCarver wrote:Login Fix! (And there was much rejoicing)

Players may now log on into a bed without the dreaded error message causing them to dump their inventory.
Players may now log into a tile occupied by a gate (open or closed) without causing their inventory to dump.
Players may now log onto a tile occupied by a leanto without causing their inventory to dump.
Players may now log onto a tile with a Claimstone without causing their inventory to dump.


Now that will end the perpetual threads of this sort, nice work! :-)


... as for the new drinks... I doubt % based regeneration is a good idea...
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Re: Patch 1.2.1 Cold Shoulder

Postby MaxPlanck » Mon Aug 29, 2016 10:08 pm

Plain Water is 1% max pleghm, Blood of turkey is about 50% max red bile heal, Blood of bear is about 80-85% max red bile heal.
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