Nsuidara wrote:to be honest, this change does not bother me ...
Bother me balansce recipe,
mean min-max points, time f&f, reduce
and restore
is unbalance for cost recipe
Tenderboiled Terrine Any Raw Steak x2, Any Garlic x1, Onion x2 -
~65% pure give ~130 points for biles,
f&f 45 min
Reduces Game Meat by 15% with 35% chance
but pain is cooking 6h in Pot + Fireplace is fire stop.. you must restet cooking...
Deviled_Beaver
Any Raw Steak x1
Raw Beaver Cut x1
Devil's Wort x1
~70% pure give ~100 points ?
f&f 3h
Reduces Game Meat by 25% with 15% chance
one recipe need
3 items (2 meat and 1 flower) - made fast, instant
5 items (2 meat and 3 flower) - made slow (6h)
and difference points ? ~15 points ? so unbalance and PAIN!
next
Humble Meat Pie - meybe easy made... but 5h f&f and Reduces Game Meat by 80% with 70% chance - can i ask ? why this food exsist ? not good regen biles? not good for gluttony ?
so many recipe is pain
I really welcome food balance issues and would love for people to PM me foods you think are not balanced and I can review it. As for this example though. The devilved beaver is 3H F&F while the terrine is only 45 minutes? So its intended that the deviled beaver is more spammable.
As for pies, they were originally intended to be a good gluttony food if you didn't care about that food group or the F&F timer all that much. I mgiht need to re-evaluate though as they have not been looked at for some time.
Justme5 wrote:Thanks for the warning. I don't mean to be a bother here, but do we have a timeframe estimate? It's a busy weekend, so just want to make sure I get things cooked and used before the update. Thanks!
Patch scope got a bit out of control. As of now I would estimate within first two weeks of april. Pretty safe to say patch wont' drop by March 31st.
As for a bit of insight. The patch requires a fairly healthy investment into the way we save and persist characters. IN a perfect world I would be able to make it so that they 'unload' with the map. This would let me let characters generally 'persist' be them frozen in ice, hung from a tree, or sitting in teh stocks. I'm sure savvy players have realized that stocked players do not make it through a server restart, which is very unfortunate. If I can find a solution to this problem then that will let me 'persist' your characters in the world in numerous other ways as well.
The path to this solution is not clear to me at the moment though and is the big reason for the delay on this patch.