Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby Dallane » Sun Feb 14, 2016 12:34 am

FINALLY fishing is going to be worth it and not a massive waste of time!
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem V1.2 Exploring the Bowels

Postby KruskDaMangled » Sun Feb 14, 2016 12:35 am

Terminate -

That sounds ominous.
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Re: Salem V1.2 Exploring the Bowels

Postby Tulgarath » Sun Feb 14, 2016 12:35 am

Dallane wrote:FINALLY fishing is going to be worth it and not a massive waste of time!


There a fishing leaderboard on Popham? I didn't see it.
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Re: Salem V1.2 Exploring the Bowels

Postby Shrapnel » Sun Feb 14, 2016 12:36 am

Dallane wrote:FINALLY fishing is going to be worth it and not a massive waste of time!


Oh its still a massive time sink, but at least its worth it, i caught a 2.18lb eel!
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Re: Salem V1.2 Exploring the Bowels

Postby Claeyt » Sun Feb 14, 2016 12:39 am

Tulgarath wrote:
Dallane wrote:FINALLY fishing is going to be worth it and not a massive waste of time!


There a fishing leaderboard on Popham? I didn't see it.

Check with the old dude down by the docks.

As for server crashes, all of you dips relax. This happens every time and happens to almost every game after huge patches. It's back up already.

Thanks again dev's. Nice patch.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem V1.2 Exploring the Bowels

Postby black89hawk » Sun Feb 14, 2016 12:40 am

thanks jc thanks marp great work

may I ask for more information more clarity about whale cuz Im not so good with english

New Creature: Spermwhale
Spermwhales will migrate based on the season they are in.
Spermwhales can eat a player. Players who spend approx. 1 RL week inside a Spermwhale will die to permadeath. :idea:
Players who KO inside a Spermwhale will permadie. :idea:

and supposed that big patch contain animals also somthing about defense system defense town :idea:
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Re: Salem V1.2 Exploring the Bowels

Postby Dallane » Sun Feb 14, 2016 12:43 am

black89hawk wrote:thanks jc thanks marp great work

may I ask for more information more clarity about whale cuz Im not so good with english

New Creature: Spermwhale
Spermwhales will migrate based on the season they are in.
Spermwhales can eat a player. Players who spend approx. 1 RL week inside a Spermwhale will die to permadeath. :idea:
Players who KO inside a Spermwhale will permadie. :idea:

and supposed that big patch contain animals also somthing about defense system defense town :idea:


They are going to move around based on the seasons
They can eat players
If you character is in a whale for a week then you die
if you KO inside the whale you die.

One can only assume you are living a bible story at this point
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem V1.2 Exploring the Bowels

Postby JamesBonham » Sun Feb 14, 2016 12:56 am

What does laced porcupine spines do? All mine turned into these.
The Paradox of the Beaver.
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Re: Salem V1.2 Exploring the Bowels

Postby Kozzy68 » Sun Feb 14, 2016 1:00 am

thanks for patch. I like all the changes they seems as good balance changes but ...
way changes got applied in the middle of the live world is probably quite unfair for certain players and benefits anothers. I hate when game rules changes this way in the middle of the play. I literaly find it iritating.

like whats up with the mining ? .... I hear click click click sound and some your mining bonus is ... . I see it mentioned in the release notes but it looks like it cost now like about 4x more energy to mine a block. I find it quite unfair for new players to change it like this on world map that is live so long. Old players dug tiers giantic mines 5 levels deep practicaly for free and now its quite a chore.


Im ok and when MMO game sort of slowly inflates values of some old items or stikills by introducing new ones but this is not the case.
Its like stating in the middle of the chess game that pawns can now move 3 sqares ... and if somone object well we got universal reply "suck it up dude or dont play if you dont like it or there is no other way."
Last edited by Kozzy68 on Sun Feb 14, 2016 1:16 am, edited 1 time in total.
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Re: Salem V1.2 Exploring the Bowels

Postby Lansett » Sun Feb 14, 2016 1:10 am

Thank you for improving the game again
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