RIP trailmix?
Hoping the exploration events are distributed along the season, to avoid an early rush
Claeyt wrote:5 new expeditions??? You don't think these are going to involve cannon barrages and Mortar fights??? I bet there will be tons of raiding in them.
salemwutwut wrote:RIP trailmix?
Hoping the exploration events are distributed along the season, to avoid an early rush
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Knives in gadget belts could be explored. I still it might be better to just allow weapons in toolbelts though and then make some kind of fix so they will not auto-equip when trying to make an attack? That issue has gone on far too long and should probably be prioritized in a minipatch soon.
JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:I actually put bugs in pots because I was getting tired of leaving my base to forage them . I considered it actually a nice thing.
JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:I like leaving lots of stuff out of the patch notes so you guys have a reason to post and share screenshots of what you find that wasn't mentioned.
Also we are back up.
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