Patch Warnings for Upcoming V1.2.0

Announcements of major changes to Salem.

Re: Patch Warnings for Upcoming V1.2.0

Postby Flame » Fri Jan 29, 2016 1:17 pm

thanks :3
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Re: Patch Warnings for Upcoming V2.0.0

Postby DargonPrinces » Tue Feb 02, 2016 7:46 am

Taipion wrote:New Idea:

Think of that: The belt you wear to keep your pants in place is not necessarily like the belt that holds your tools, in some cases people can and will wear both.
*insert whynotboth meme here*

- Just add a new slot for utility only!
- normal belt only in existing normal belt slot
- utility "belt" only in utility slot
- utility slot could also be used for other things, like a harness:
+ climbing harness with maybe even a bonus to climbing and space for climbing tools: rope, flasks, yet to come climbing stuff, ...
+ "military" / hunting harness with space for additional weapons, ammunition, flasks, antidotes,...
(so you don't need to store that in pockets and can still port with an otherwise empty inventory!)
+ your usual toolbelts
+ whatever more you can think of
+ there could be, again, all harnesses in 3 tiers like toolbelts/tools

This could further be aimed at certain "areas", meaning, you keep your usual toolbelt when doing work in and around your home, or even still when going for a little forage,
whereas hunting/pvp, climbing/exploring, ... would recommend preparing yourself with a proper harness, though it not being necessary. And there is no severe disatvantage by not having/equipping one.
Further I would say: don't just make a harness or special belt for every profession or occasion where it might fit, but try to separate it a bit in the way of "areas" as described above, so you dont have to manually switch stuff just because you went from mining to woodworking to weaving to cooking...


I actually really like this idea :)

Also if you want to compare it to RL this is more or less what the case is with real tool belts

Image


Image

Edit. Also from a dev side this should be much easier to implement also it opens up a lot of possibility for future growth in this area.
BUT as a game dev myself I know sometimes its just simplest to do things the way you mentally planed them in the first place
I say do whichever you see fit JC :)
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Re: Patch Warnings for Upcoming V1.2.0

Postby Heffernan » Sat Feb 06, 2016 3:57 am

Image

small ;_;
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Re: Patch Warnings for Upcoming V1.2.0

Postby JohnCarver » Sat Feb 06, 2016 4:06 am

Small patch soon. 1.2 continues to have issues as the scope got a bit out of control.
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Re: Patch Warnings for Upcoming V1.2.0

Postby Heffernan » Sat Feb 06, 2016 4:07 am

JohnCarver wrote:Small patch soon. 1.2 continues to have issues as the scope got a bit out of control.


just by continously adding the "small" we know its gonna be huge ¦]
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Re: Patch Warnings for Upcoming V1.2.0

Postby Icon » Sat Feb 06, 2016 4:18 am

Heffernan wrote:
JohnCarver wrote:Small patch soon. 1.2 continues to have issues as the scope got a bit out of control.


just by continously adding the "small" we know its gonna be huge ¦]


thats the same way I pick up chicks
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Re: Patch Warnings for Upcoming V1.2.0

Postby Heffernan » Sat Feb 06, 2016 4:22 am

noticeing it takes way longer then usual to get back up another note that the patch is going to be glorious.

on a downnote no new shopstuff so who knows if its gonna be big :s
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Re: Patch Warnings for Upcoming V1.2.0

Postby Fidgety » Sat Feb 06, 2016 4:25 am

This is my first patching experience. How long does the server usually go down for?
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Re: Patch Warnings for Upcoming V1.2.0

Postby Heffernan » Sat Feb 06, 2016 4:25 am

Fidgety wrote:This is my first patching experience. How long does the server usually go down for?


between 5 minutes and 30min or so mostly. if something screws up longer
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Re: Patch Warnings for Upcoming V1.2.0

Postby TotalyMeow » Sat Feb 06, 2016 4:27 am

You can read the notes while you wait. :D
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