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Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 9:36 am
by Qiresea
thanks for all your work, JC and dev team !! <3

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 9:50 am
by jesi
All my grindstones and my copper grindstone have disappeared. Is this intended?

Two from my town and one from my other base to which I only have access.

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 11:10 am
by Kandarim
should be fixed by now (see bug thread).

Out of interest (and until I manage to build a new windmill), how does the windmill handle different types of flour?
I.e. there is some wheat in there but I'm grinding rye ? Or there is some blue cornmeal in there but now I'm grinding barley?
Does anything that not fit fall on the floor ?

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 11:24 am
by JohnCarver
Ah yes, good point. Anything that doesn't fit will indeed fall to the floor as it cannot 'mix'. So players must be a bit more diligent to grind only the same types of things at the same time.

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 11:49 am
by Hose
!! <3

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 12:46 pm
by honeymilk
I've been wanting to move my windmill forever, Amk always looks at me funny when I say it. Thank you for giving me a good reason to move it :D

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 1:23 pm
by Zapt13
I'm not sure the Feasting Table hitbox fix went out quite right. I've since picked this up to realign it and I can't set it down. I've moved as much as I can out of the way, now I'm sure I will KO and drop this into oblivion.

Great graphics, tho!

Edit: Was able to finally place it similar to this shot, but farther in to the room. Before it was against that left wall, which is where I'd like to put it back to.

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 1:46 pm
by grapefruitv
The old windmill can have 7 big barrels built inside of it (technically more, but 7 in a comfortable way without getting in your way all the time), so 1000kg feels like a bit of downgrade. Still new windmill sounds very cool and I don't think there is enough patience in me to not build it right now.

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 2:35 pm
by MaxPlanck
The Questionably Effective Scarecrow can also be used as a Questionably Effective Pedestal for any meeting outside. (Does not work in buildings :>)

Re: Salem V1.1.8 Windmill Revamp

PostPosted: Fri Jan 08, 2016 3:05 pm
by Taipion
Well, I don't like the running it will now involve to get stuff done, also, for separating different % and different meal we are now back to grindstones, right?

I like how windmills are now meant for processing huge amounts of meal, but there now is a kind of a gap in between, maybe copper grinders need some love, at the very least for grinding (fish)bones.