Salem V1.1.8 Windmill Revamp

Announcements of major changes to Salem.

Re: Salem V1.1.8 Windmill Revamp

Postby Bjebr » Sun Jan 17, 2016 10:35 am

JohnCarver wrote:The two Ram's at one wool and 40+ Productivity seem a bit odd.


One week later , here's today sheering (we are now in Everbloom in Popham) :
Ram 37 (still sick , still not sick , still isolated outside) : gave 1 wool (1 less than last week)
Sheep 38 in Church : gave 3 wool (1 less than last week)
Sheep 37 in Church : gave 3 wool (1 less than last week)
Sheep 38 in Church : gave 3 wool (1 less than last week)
Ram 44 in Church : Gave 1 wool (same than last week)
Sheep 39 in House : Gave 3 wool (same than last week)
Sheep 45 in House : Gave 4 wool (1 less than last week)
Ram 40 in House : Gave 1 wool (same than last week)
New Sheep 38 in house : gave 3 wool

For me it seems to work , except maybe for those two 40+ Ram . I will check next week Sheep 39 to be sure it really gave me 3 last week.

Will watch next week during Cold snap again.

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Re: Salem V1.1.8 Windmill Revamp

Postby Heffernan » Mon Jan 18, 2016 12:14 am

oh hey, Thanks for the food upgrade JC :lol: :lol: :lol:

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Re: Salem V1.1.8 Windmill Revamp

Postby Zapt13 » Mon Jan 18, 2016 12:36 am

Make that with garlic braid, you clown!
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Re: Salem V1.1.8 Windmill Revamp

Postby MaxPlanck » Mon Jan 18, 2016 12:41 am

Heffernan wrote:oh hey, Thanks for the food upgrade JC :lol: :lol: :lol:

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Thats pretty ridiculous for something thats 45 minutes and such a low food -% chance.
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Re: Salem V1.1.8 Windmill Revamp

Postby Heffernan » Mon Jan 18, 2016 12:50 am

MaxPlanck wrote:
Heffernan wrote:oh hey, Thanks for the food upgrade JC :lol: :lol: :lol:

Image



Thats pretty ridiculous for something thats 45 minutes and such a low food -% chance.


as u can see its made by Walnut wich had a week or month long respawn time (@JC maybe u should take into consideration that ppl can take sapplings and plant them then chop the tree once harvested and replant to circumvent the long wait time) also it needs high% golden acords wich are rare also.
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Re: Salem V1.1.8 Windmill Revamp

Postby Kralith » Mon Jan 18, 2016 1:13 am

Zapt13 wrote:Make that with garlic braid, you clown!


That is right. Wild Garlic. And it has areason, you clown!
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Mon Jan 18, 2016 1:23 am

Majestic Acorns were nerf'd in the process.

But yes, you will find that all the difficult and painful recipes to make might actually be worth it due to the exaggerated values.
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Re: Salem V1.1.8 Windmill Revamp

Postby Kralith » Mon Jan 18, 2016 1:42 am

JohnCarver wrote:Majestic Acorns were nerf'd in the process.


Oooooh yes, massively!
But, hey... is a luxury food.
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Re: Salem V1.1.8 Windmill Revamp

Postby Flame » Sat Feb 20, 2016 12:28 pm

How can i find the windmill music outside the client? I have a plan with it. Pls tell me where i can find it! XD
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Re: Salem V1.1.8 Windmill Revamp

Postby Kandarim » Sat Feb 20, 2016 1:06 pm

you extract it from ~/.salem/cache/res/sfx/bgm (best bet) using the layer util.
I have neither the crayons nor the time to explain it to you.
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