Salem V1.1.8 Windmill Revamp

Announcements of major changes to Salem.

Re: Salem V1.1.8 Windmill Revamp

Postby Flame » Mon Jan 11, 2016 5:49 pm

We lack this scarecrow.
Image

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But, anyway, i'm with the other guys. That graphic is poor but fine, just like the makeshift scarecrow effect. I think it's perfect!
If you come up with a better idea and the right mood, go on and create more art. Otherwise don't worry, Salem's players will live with a glass on a stick without problems. And also, you should keep the cool graphic for the real scarecrow, so don't improve the makeshift one too much. ;D

I doubt i will have time, but i was planning to test myself with some 3d ar. And i have a question, about it...
There is anyone that can help me to turn my 3d models into a graphic mod? (i'm not asking to devs! XD)
...maybe i should ask in the artifice & arcana forum.
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Re: Salem V1.1.8 Windmill Revamp

Postby MarpTarpton » Mon Jan 11, 2016 6:01 pm

Judaism may be kind enough to help, but don't be afraid to be clear about your intentions if he starts to flirt too heavily or put the moves on you.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Salem V1.1.8 Windmill Revamp

Postby Irving » Mon Jan 11, 2016 6:46 pm

Procne wrote:
Argentis wrote: After all we are not playing Salem for the graphics (though it helps to have a good looking models as they are) but for the mechanics. It's not Cry Engine 6.

I heared Darwoth is playing Salem on a text terminal, like in Matrix, simultaneously running 14 clients on single monitor.

HAHAHAHA this one made me laugh out loud. Now Darwoth is the Chuck Norris of Salem XD
IM BACK!
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Re: Salem V1.1.8 Windmill Revamp

Postby Shadeen » Mon Jan 11, 2016 11:44 pm

Every update makes the game even more fun to play. Thank you for all your hard work. I really like where this is going!
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Thu Jan 14, 2016 11:41 am

Mini Update #3
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*Garlic CLoves now fit in a Garlic Sack
*Garlic Braids now fit in a Garlic Sack
*Tables Should now only accept food in them.
*Prying the face of an oyster and smashing the face of a crab no longer give you a flower menu option.
*Corn Chowder now takes less crab meat, and cornmeal.
*Cornmeal Bluegill has had its food debuff values adjusted.
*Berry Bajiel now 1.5 Hour F&F up from 1 hour.
*Berry Bajiel now lowers berry foodgroup significantly less.
*Bottom feeder Bajiel now 1.5 Hour F&F up from 1 hour.
*Bottom feeder Bajiel now lowers shellfish foodgroup significantly less.
*Ghost Loaf now has a small pumpkin restore.
*Empire BLuecakes now has a small mushroom restore.
*Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New England Dinner, has been significantly Buffed.
*Windy Pooh, DRagonbreath Salad, Pickled Veniosn, Brown Bread, New England Dinner, has had its food group reductions decreased
*Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New ENgland Dinner, has had its F&F reduced.
*Jelly Roll, Jam Sandwitch, Tamale, Surf & Turf, Jonah & the Whales, Fyne Salad, Sauce Chasseur, WOrtbaked Wortbite, Lillypoultry, Jellypoultry, Tenderbroiled Terraine, has had its F&F Reduced and its food group reductions decreased.
*New England Dinner now takes Raw Beef Steak.
*Tamale now takes Raw beef cuts.
*Tumbleweed now provides slightly less cloak & Dagger.
*Things with wings now takes only a single cricket.

Popham
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Meat Grinder is now faster on pigs. Same speed for other Pilgrims.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.1.8 Windmill Revamp

Postby jesi » Thu Jan 14, 2016 11:44 am

[quote="JohnCarver"]Mini Update #3
-----------------------------------------------
*
*Tamale now takes Raw beef cuts.
*
No more Mexican food. :-(
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Thu Jan 14, 2016 11:47 am

Plenty of Mexican food on popham :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.1.8 Windmill Revamp

Postby Pjotr84 » Thu Jan 14, 2016 12:45 pm

jesi wrote:
JohnCarver wrote:Mini Update #3
-----------------------------------------------
*
*Tamale now takes Raw beef cuts.
*
No more Mexican food. :-(


Ya, I have to make myself a new diet now, but it's just John's way of getting people to build the ark.
Mushibag wrote: Pjotr confirmed racist.


RIP Gemini
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Re: Salem V1.1.8 Windmill Revamp

Postby Tulgarath » Thu Jan 14, 2016 4:12 pm

I was going to suggest beef and pork tamales. .thanks!

And thanks for the meat grinder buff.
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Re: Salem V1.1.8 Windmill Revamp

Postby reeper_aut » Fri Jan 15, 2016 1:48 am

more food unaccessable on prov :(

do you think that way you get the ark done quicker on popham?
doubt it!
just more ppl switching from diverse diet to onesided like garlic rabbid, or now with bajgiels ....

EDIT:
corn category now has 3 foods you can't cook on prov .... renders it basically useless!
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