Salem V1.1.8 Windmill Revamp

Announcements of major changes to Salem.

Re: Salem V1.1.8 Windmill Revamp

Postby Taipion » Fri Jan 08, 2016 7:54 pm

JohnCarver wrote:Will try to see what is going on with feasting tables.


Thanks!

It seems the feasting tables sides can't be places anywhere close to a wall anymore, the short sides can be placed closer, but one end is here also pretty restrictive on the distance, other objects dont seem to bother the table too much.
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Re: Salem V1.1.8 Windmill Revamp

Postby reeper_aut » Fri Jan 08, 2016 8:01 pm

the look is probably inteded! ^^

thought, i would have expected it to use jack-o's
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Re: Salem V1.1.8 Windmill Revamp

Postby tatertot18 » Fri Jan 08, 2016 11:40 pm

For an expensive, non-store item I would've expected it to use -
Wild Oats
Curious Indian Corn
Curious Cabbage
Curious Potato
Inspirational Pumpkin
Old Singing Log

Stuff that would be farming/nature related, not a pane of glass on a post.
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Re: Salem V1.1.8 Windmill Revamp

Postby Rele » Fri Jan 08, 2016 11:53 pm

The new windmill has a very nice interior and actually feels like the effort to build it was worth it.
Good job on that.
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Sat Jan 09, 2016 4:11 am

ok I might have to port to somebodies base on this feasting table. What seems to be hte issue here. I understand that 'perhaps' marp rotated it? So when you first found it then it might have been in a different angle. But I have not had any difficulty moving it around my town house and dropping in very close to walls.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.1.8 Windmill Revamp

Postby Taipion » Sat Jan 09, 2016 4:20 am

JohnCarver wrote:ok I might have to port to somebodies base on this feasting table. What seems to be hte issue here. I understand that 'perhaps' marp rotated it? So when you first found it then it might have been in a different angle. But I have not had any difficulty moving it around my town house and dropping in very close to walls.


I will check again, but the main problem was, that the long sides of the table can not be placed anywhere close to walls from what I can tell.
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Sat Jan 09, 2016 5:27 am

Mini Update #1
-------------------------------------------------
*Feasting Table hit boxes adjusted again.
*Meat Smoker now uses any fuel instead of just only accepting branches.
*Golden Santa Hat now appears more gold.
*Home Fries now requires 1 coarse salt, down from 2.
*Shepherds Pie has buffed status and slightly longer F&F
*Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.
*The effects of 'anyegg' has been dramatically buffed on a recipe.
*Recipes made with a Sparrow egg now restore the nut food group.
*Recipes made with a Turkey Egg now restore the Slugs & Bugs Food Group
*Recieps made with a Argopelter Egg now restore the Game Food Group.
*Fish Recipe Iscariot now uses Any Egg.
*Berry Bar now uses Any Egg
*Tasty Cakes now uses Any Egg
*Pumkin Gnochi now Requires Any egg
*Potato Salad now requires any egg.
*Shellfish Omlette now requires anyegg
*Shellfish Omlette now requires 1 egg, down from 2.
*corn Pudding now requires 1 egg, down from 2.
*Flesh Covered Gourd has been buffed.
*Gelatinous Lard now adds less Herbs & Sprouds and more Sugar & Spice
*Funny Foam now adds Natural Philsophy instead of Sparks & Embers.
*Really lucky is now slightly more lucky.
*Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.

Popham
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Hoof Mouth, Mad Cow, Scrapie, and Swine Flu Suppository have all had their craft menu icon adjusted to their in-game icon.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.1.8 Windmill Revamp

Postby Taipion » Sat Jan 09, 2016 5:35 am

JohnCarver wrote:*Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.

That, and the other food changes are really nice, but may I ask, is there any chance for a kind of berry restore besides the main restore food from that group?
Berrys are just such a nice food both for new and old players.


JohnCarver wrote:*Really lucky is now slightly more lucky.
*Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.

¦]
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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Re: Salem V1.1.8 Windmill Revamp

Postby JohnCarver » Sat Jan 09, 2016 5:37 am

hmmmmm... There is a berry restore :). Its the lollypop from pinatas!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.1.8 Windmill Revamp

Postby MaxPlanck » Sat Jan 09, 2016 5:38 am

Taipion wrote:
JohnCarver wrote:*Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.

That, and the other food changes are really nice, but may I ask, is there any chance for a kind of berry restore besides the main restore food from that group?
Berrys are just such a nice food both for new and old players.


JohnCarver wrote:*Really lucky is now slightly more lucky.
*Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.

¦]


Nice Restore Foods for all types = Pinata Beatdown with friends.

---
Edit: JC beat me to it :I
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