TotalyMeow wrote:Yes, Darwoth put in the massive time and effort required to win all of the things while everyone else made the conscious decision to sit by and watch. This is by now means broken, it's the nature of a sandbox. It might be that every expedition server will end like this, with one player having the drive to do it all while the rest of you sit around and wish it was you. And we're fine with that. Sure we'll do our best to try to make a fun and enticing server, but it's all up to the players in the end. I also don't think we made a lot of mistakes, we just thought you'd all cooperate a little more.
It's a bad dev's who continuously blames their player base for not living up to the over complexities of their game. Marp said some of these same things during the witch clues. This is deving 101 here. It's not the player base's fault if the game fails because they don't do what you want.
TotalyMeow wrote:Yes, the statues will still be a thing. Cannibalism will be too, along with cannons. They are all part of the expanded mechanics of an expedition server. Cannibalism was not 'easily abusable by Darwoth' though, everyone had the exact same opportunity to use it. I'm not sure how you think the ark was 'used wrong'. It was used wrong by the community perhaps in that you didn't ever finish it.
I agreed with you here. Darwoth was the one who used it the most by raising characters to scalp. Anyone else could have done this but after the T3 was done it became a lot less fun to imagine grinding on Popham.
TotalyMeow wrote:As I recall, there were a couple people who followed it the whole way, and the server only really needed one witch to get things started. There were many witches though, so while I can agree that it was probably too EASY to make witches with this method, the overall scavenger hunt idea was a pretty good one, more fun than just handing out dolls. I wonder if we can make you get flagged at each waypoint so you can't benefit from the final stop unless you've been though all the previous ones.
I don't know anyone who found it this way, if there is someone who found all the clues then let them come forward here and point it out. I found it after being contacted by someone with some generic directions about a mountain in the south. It was then easy to spot and read the signs. Either way it didn't matter in the grand scheme of things. A head start on the witch didn't affect the T2 and T3 requirements. But Dev changes to Darkenbear hunting from water during the expedition on both Popham and Providence did change those requirements. Some people got their requirements before it became harder.
TotalyMeow wrote:Again, sandbox. If you didn't want him to get all the top prizes you should have made sure you out-fished him or something. You should have taken that witch you say you had and ended the server yourself (with cannons, that town he had around one statue was more for show than anything). Or you should have completed the ark; there is no doubt in my mind that one determined person could have completed it. If that had been Darwoth's goal, that ark would have been done in a few weeks.
But by building the ark you would have at the very least forced him to end the server early, thus not getting all the prizes. Those leaderboards didn't look like that a few months ago. And who says he had time to check the ark every day? It didn't look like it was going anywhere, so he had no reason to keep a close eye on it, he only had to claim he was to scare everyone off. Someone could have easily completed it stealthily, especially if you had the coordination to distract him with some sort of raiding feint. Said feint could have even turned real with witches breaking into the statue and praying. The possibilities are many and hilarious for what you could have done to finish the ark and stuff it with animals while making Darwoth look like a *******. But no one did, so sad.
In fact, the Ark was never competition for the witch. It was meant to be a race between the good pilgrims of Popham and the witches of Popham, with people trying to protect the statues from Witches while building the Ark for their animals. The server was always going to be destroyed, which is why the Ark was needed to save them.
The Ark was never designed to be terribly difficult, only challenging. It's just that... no one was up to the challenge.
Again, why are you blaming the player base for this?
The players were all trying to become witches and hunt the requirements and then once that was completed by a player there was a small window where he didn't have access to all the statues and when that was gone building the Ark and investing that much time into it would have only saved a few list prizes as he could have ended it at anytime he saw the Ark getting done.
You keep saying anyone could have ended it, but you're wrong. Darwoth had the ability to end the server in seconds while the Ark would have taken weeks (minimum) and a cannon would have taken a day or 2 and required a raid. Yes a cannon on his town could have ended it but why bother if you know you're not going to win the server. I don't really care about the lists or the prizes. Yes it massively helps Darwoth in masks and aprons but it's the point of the matter that bothers me most. Why wait months to give out prizes and let Darwoth sit on Popham with a winning hand collecting more prizes after everyone else left? Blaming the player base for leaving the server is stupid for a dev to do and instead should make them ask themselves "Why is everyone leaving and letting Darwoth sit there grinding up and leap-frogging the smaller prize lists?" and then go out and fix it. Don't blame the players for leaving if there was zero chance of them winning the server.
TotalyMeow wrote:Masks do help a lot in combat. Aprons do help a ton in gluttony. This makes the game easier for Darwoth forever and harder for new players joining recently. It's hard to impossible to get an apron or mask on Providence compared to what Darwoth did on Popham where he just topped himself until he had all 10.
Nothing is forever. Go raid Darwoth! New players get to try the next server! Have some foresight once in awhile.
Unfortunately for those new players, Darwoth has plenty of combat enhancing masks and gluttony helping aprons to fight off raiders with.
(Yes I know they're not that big of a deal.
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