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Re: Happy New Year! 2016 Road Mappish

PostPosted: Fri Jan 08, 2016 7:33 pm
by JohnCarver
:cam sucky was renamed to :cam best

Re: Happy New Year! 2016 Road Mappish

PostPosted: Fri Jan 08, 2016 7:59 pm
by Kandarim
that word does not mean what you think it means.

Re: Happy New Year! 2016 Road Mappish

PostPosted: Fri Jan 08, 2016 8:13 pm
by muzette7
I want to be able to build a moat, with alligators, sharks, jellyfish of death ect....

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sat Feb 06, 2016 6:51 pm
by gother44
JohnCarver wrote:WILL NOT GO IN FOR 2016

PvE only Server


Why not? Are you guys very rich and make this game just for lulz? It's very strange... You don't need more supporting people with fundings? Make game for narrow category of people, instead of spread your product widely? Very wisely. :(

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 1:41 am
by TotalyMeow
gother44 wrote:
JohnCarver wrote:WILL NOT GO IN FOR 2016

PvE only Server


Why not? Are you guys very rich and make this game just for lulz? It's very strange... You don't need more supporting people with fundings? Make game for narrow category of people, instead of spread your product widely? Very wisely. :(


Is this a joke? The game is based almost entirely around PvP, so a PvE server doesn't work at all.

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 2:09 am
by Dallane
gother44 wrote:
JohnCarver wrote:WILL NOT GO IN FOR 2016

PvE only Server


Why not? Are you guys very rich and make this game just for lulz? It's very strange... You don't need more supporting people with fundings? Make game for narrow category of people, instead of spread your product widely? Very wisely. :(


Providence is already a PvE server

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 9:24 am
by Heffernan
Dallane wrote:
gother44 wrote:
JohnCarver wrote:WILL NOT GO IN FOR 2016

PvE only Server


Why not? Are you guys very rich and make this game just for lulz? It's very strange... You don't need more supporting people with fundings? Make game for narrow category of people, instead of spread your product widely? Very wisely. :(


Providence is already a PvE server


atleast since KKK Ragequit.

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 10:52 am
by gother44
TotalyMeow wrote:Is this a joke? The game is based almost entirely around PvP, so a PvE server doesn't work at all.

All this farms... buildings... eating... agriculturing... exploring... just for PvP targets? You don't think, that real farmer don't want to be robbed-killed at all? Lost all this time working, just for fun somebody PvP-oriented? No! Such mechanic don't work, it don't make game better. People voting on it with their time, spend on game. Look at this, how much people stop playing after being subject of rob or killed? You can check it with you own statistic log (if its possible of course). And imaging, how much people just stop looking at game at the begginng, when they see this sign - "PvP". It will a big piece of delicious cake, that you just throw down the toilet.

If you take something from player (life or property) - you must give him a chance to turn it back and it's a great pattern in game design. I know, you say - "you can go and punish this outlaw, we give you all chances for it, bla-bla-bla...". But force people to make violence, be destructive, avenging... I don't think that many people want to go this way. Vengeance don't back you your garden, your life, your home, your friend. It will lead just to another vengeance. It's a mistake - thinking that chance a punish outlaw is enough equivalent for time losing, or property losses that outlaw can do.

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 10:55 am
by JohnCarver
gother44 wrote:All this farms... buildings... eating... agriculturing... exploring... just for PvP targets? You don't think, that real farmer don't want to be robbed-killed at all? Lost all this time working, just for fun somebody PvP-oriented? No! Such mechanic don't work, it don't make game better. People voting on it with their time, spend on game. Look at this, how much people stop playing after being subject of rob or killed? You can check it with you own statistic log (if its possible of course). And imaging, how much people just stop looking at game at the begginng, when they see this sign - "PvP". It will a big piece of delicious cake, that you just throw down the toilet.

If you take something from player (life or property) - you must give him a chance to turn it back and it's a great pattern in game design. I know, you say - "you can go and punish this outlaw, we give you all chances for it, bla-bla-bla...". But force people to make violence, be destructive, avenging... I don't think that many people want to go this way. Vengeance don't back you your garden, your life, your home, your friend. It will lead just to another vengeance.


This game will always have a strong core in conflict. It sounds like you are lost and/or looking for something this game is never going to strive to be. May I suggest Club Penguin? I've found that the PvE-only crowd who doesn't want any negative interaction with any other player find it quite rewarding and entertaining.

Re: Happy New Year! 2016 Road Mappish

PostPosted: Sun Feb 07, 2016 11:17 am
by gother44
JohnCarver wrote:This game will always have a strong core in conflict. It sounds like you are lost and/or looking for something this game is never going to strive to be.

I try to say differently. This game have very complex and interesting mechanics for farmers, builders and explorers. For PvE-oriented communities (There are many such people in da world, ya!).
What you do? You say - we don't need all pizza, give us just this little piece, there are a big tomato on it, which we loved.