Re: Happy New Year! 2016 Road Mappish
Posted: Tue Jan 05, 2016 1:13 am
Newbie player perspective here (until I lose my "main" I will consider myself a newb).
I find it strange that all of you are discussing expanding the sandbox whilst not mentioning:
skeletal ui with no customization(keybinds!),
akward character and camera movement,
counter-intuitive mouse-keyboard hybrid,
little to no in-game information about anything of importance.
These might work for dwarf fortress filtering the retards but won't get you a growing population base.
Half of my clicks is attempting to move character around stumbling over everything and failing to select things on the map, and adjusting camera over and over again when I get stuck.
Someone trying the game out for the first time won't start with 2 hour wiki/forums read either to start a fire, drown fibers in the water, and get diseased when entering town.
Made a suggestion thread already, so just throwing this out here for 2016 discussion.
I find it strange that all of you are discussing expanding the sandbox whilst not mentioning:
skeletal ui with no customization(keybinds!),
akward character and camera movement,
counter-intuitive mouse-keyboard hybrid,
little to no in-game information about anything of importance.
These might work for dwarf fortress filtering the retards but won't get you a growing population base.
Half of my clicks is attempting to move character around stumbling over everything and failing to select things on the map, and adjusting camera over and over again when I get stuck.
Someone trying the game out for the first time won't start with 2 hour wiki/forums read either to start a fire, drown fibers in the water, and get diseased when entering town.
Made a suggestion thread already, so just throwing this out here for 2016 discussion.