Happy New Year! 2016 Road Mappish

Announcements of major changes to Salem.

Re: Happy New Year! 2016 Road Mappish

Postby JohnCarver » Mon Jan 04, 2016 9:12 pm

Heffernan wrote:soooooo just gonna throw this question in, when can we expect furniture added? :)


Soon
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Happy New Year! 2016 Road Mappish

Postby MarpTarpton » Mon Jan 04, 2016 9:14 pm

Image
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Happy New Year! 2016 Road Mappish

Postby Heffernan » Mon Jan 04, 2016 9:23 pm

"Salem, the online Historic Multiplayer Game, Adventure through realms of getting Mocked by multiple Developers at the same Time."
Last edited by Heffernan on Mon Jan 04, 2016 9:27 pm, edited 1 time in total.
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Re: Happy New Year! 2016 Road Mappish

Postby Hose » Mon Jan 04, 2016 9:27 pm

through*
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Happy New Year! 2016 Road Mappish

Postby MarpTarpton » Mon Jan 04, 2016 10:12 pm

Heffernan wrote:"Salem, the online Historic Multiplayer Game, Adventure through realms of getting Mocked by multiple Developers at the same Time."


I should note that most of our one-two punches aren't planned. I'm not even on skype currently. I just get this spidey sense when I'm truly needed.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Happy New Year! 2016 Road Mappish

Postby Kandarim » Mon Jan 04, 2016 10:39 pm

i also think you're not quite aware exactly how rare it is to have such actively posting devs for a game.
I mean, you'd think they were part of the community once!
If you didn't know better, obviously.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Happy New Year! 2016 Road Mappish

Postby Heffernan » Mon Jan 04, 2016 10:44 pm

Kandarim wrote:i also think you're not quite aware exactly how rare it is to have such actively posting devs for a game.
I mean, you'd think they were part of the community once!
If you didn't know better, obviously.


i love how they are active, i love how they constan tly communicate with us and even mock is and make fun of is since that shows active, caring and helpfull developers that care for there community :))
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Re: Happy New Year! 2016 Road Mappish

Postby Kandarim » Mon Jan 04, 2016 10:56 pm

good,

I love their 'one-two punches'
and Marp's twinkle toe.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Happy New Year! 2016 Road Mappish

Postby jakhollin » Mon Jan 04, 2016 11:07 pm

JC has made the game so much better I came back +100.

Marp gave me just what I wanted for Christmas +10
Marp's art work is awesome +10
Marp has not made falcons yet -15

Not looking good Marp better get your act together before your employee review.
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Re: Happy New Year! 2016 Road Mappish

Postby jakhollin » Mon Jan 04, 2016 11:55 pm

JohnCarver wrote:Button Depressing Technology/Archery:
The mortar was our first attempt at getting slightly more user-input and user-interaction into combat and conflict in Salem. This will hopefully be a theme throughout the year in future implementations and one fairly nice milestone would be getting a reasonable technology in for the actual duration in which y'all depress buttons through various actions. Archery will probably be our first attempt at dabbling in this. The damage, distance, trajectory and/or other aspects of a 'skill shot' being implemented based on either the length of time in which you draw back your bow and/or the angle in which you fire the arrow, hopefully both.



Perhaps we can get some bolas as a pvp tool. Broad range slower moving item that will trip a player for a second or a second and a half?
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