gother44 wrote:Procne wrote:Look, this issue has been brought up many times over the years, by people using much better argumentation than you.
How do you think, why this people did that? Because Salem have unique and tasty mechanic and gameplay. But griefers and pvp-atmosphere close game for them.Procne wrote:It's just that devs have no intention to make and supprt pve server
Why then in road map there was text about it?Procne wrote: learn to protect yourself and just stay away from danger
in free-pvp server with perma-death there are no another way except meet you death or violence one day. As The Mysterious Stranger said higher on topic - "You are no longer a noob in Salem once you've been robbed, You are no longer a beginner in Salem once you've robbed someone else, and You have really only begun to play Salem once you have been killed."
So, this is the Wall, that stop some category of good people to play this game.
You say, that devs have no intention to make and support another server. That's a question. Why? Providence is not profitable? I don't know, but think it give some money for devs. But why then do not make another one with little changes? And easy increase income with this simple action.
JC pointed it out on the roadmap to make it clear that he didn't want to start up this argument again. Just like pathfinding, he has made it clear it won't happen. Addressing an issue before its mentioned, does not mean they are planning it. Rather, they are trying to preemptively avoid this interchange AGAIN.
A PVE server, while I could see the value of it, would cripple the PVP server because both populations are needed for the game to flourish. Something people seem to always forget. Its finding that balance of coexistence which is the real challenge. Of course the devs could "sell out" and completely wipe out PVP and make it a full PVE cash cow, but they don't want to. Part of the fun of Salem, like other games that held risk is, just wandering outside your gates is a risk..just logging on is a risk. I guess you never played games like UO or DF? If you take that away from Salem, you really just made this a cute little Java game. You are welcome to develop that one yourself and make your money, since it is such an obvious untapped resource. But the player base and devs in Salem want risk, the level of course varies and is a constant balancing act... but the game has already given in quite a bit on this argument.