Nikixos wrote:can you put day night cycle in there?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Day night conflicts with the darkness/light concept we have with civilization rating.
JohnCarver wrote:Day night conflicts with the darkness/light concept we have with civilization rating.
Sipo wrote:How about a small multiplier for certain food or inspirational items? Maybe the more you craft them the better you get and the higher you have it leveled up, the lower chance you have it from leveling up similar to farms? That way we can introduce a "purity" system on inspirationals, based on crafting skill.
Maybe for food not touch gluttony but raise healing values.
In short, more ways to level up skills in order to make people do everything or specialize in crafting certain things to sell as well.
JohnCarver wrote:2016 Hopefuls:
Exploration Event System:
Hidden Object System:
Donkeys & Mine Carts
Archaelogy System
Heffernan wrote:since JC supposedly has stuff for holidays planned and we didnt have much events this year, im waiting for JC to login and F5 the shop page every 5min whos with me?
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