Heffernan wrote:soooooo just gonna throw this question in, when can we expect furniture added?
Soon
Heffernan wrote:soooooo just gonna throw this question in, when can we expect furniture added?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
Heffernan wrote:"Salem, the online Historic Multiplayer Game, Adventure through realms of getting Mocked by multiple Developers at the same Time."
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:i also think you're not quite aware exactly how rare it is to have such actively posting devs for a game.
I mean, you'd think they were part of the community once!
If you didn't know better, obviously.
JC wrote:I'm not fully committed to being wrong on that yet.
JohnCarver wrote:Button Depressing Technology/Archery:
The mortar was our first attempt at getting slightly more user-input and user-interaction into combat and conflict in Salem. This will hopefully be a theme throughout the year in future implementations and one fairly nice milestone would be getting a reasonable technology in for the actual duration in which y'all depress buttons through various actions. Archery will probably be our first attempt at dabbling in this. The damage, distance, trajectory and/or other aspects of a 'skill shot' being implemented based on either the length of time in which you draw back your bow and/or the angle in which you fire the arrow, hopefully both.
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