Page 32 of 34

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Tue Jan 05, 2016 6:31 pm
by HolyLight
My question is, can you now knock down trees like Dominoes?

Now that would be fun, chop down 1 tree, and watch all the ***** fall down in a row, all exploding along the way.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Tue Jan 05, 2016 8:34 pm
by Heffernan
HolyLight wrote:My question is, can you now knock down trees like Dominoes?

Now that would be fun, chop down 1 tree, and watch all the ***** fall down in a row, all exploding along the way.


Exploding Trees? this is Salem not a Michael Bay movie mind you...


hint: watch this to know what im on about: https://www.youtube.com/watch?v=dJxj1mou03M

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Tue Jan 05, 2016 11:03 pm
by salemwutwut
i think they already "explode", sending damaging pieces in a radius?

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Tue Jan 05, 2016 11:18 pm
by Flame
But it don't detonate from another tree falling next him...
Usually a tree that falls in a forest doesn't play domino with the whole forest. XD

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Wed Jan 06, 2016 1:36 am
by Argentis
Flame wrote:But it don't detonate from another tree falling next him...
Usually a tree that falls in a forest doesn't play domino with the whole forest. XD


A big ass tree can bring down other trees in its fall though.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Wed Jan 06, 2016 1:59 am
by MaxPlanck
Argentis wrote:
Flame wrote:But it don't detonate from another tree falling next him...
Usually a tree that falls in a forest doesn't play domino with the whole forest. XD


A big ass tree can bring down other trees in its fall though.


So what you are saying is maple forest trees should knock down trees such as birch trees?

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Wed Jan 06, 2016 10:43 pm
by Flame
Here no one is complaining about the fact that Big Things Are Heavy.
Just... they don't detonate with a domino combo through all the forest!! XD

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Wed Jan 06, 2016 10:49 pm
by HolyLight
Flame wrote:Here no one is complaining about the fact that Big Things Are Heavy.
Just... they don't detonate with a domino combo through all the forest!! XD


You people should stop trying already.

Its a GAME.

Trees already explode in salem now. You may not see a physical explosion, but the trees go BOOM and... And.. AND...

8-) 8-) 8-)

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Thu Jan 07, 2016 6:27 am
by Reviresco
I had my first crow experience. Unless I somehow missed the crow on my way into my mine (I changed into my crappy mining suit and did some mining to burn off extra food), then this was done in about 20 minutes at the most. I have a tiny hermit town so I doubt I missed the crow, but can't guarantee it.

Image

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Thu Jan 07, 2016 4:12 pm
by Zapt13
It does seem to go from low upkeep to 600% in a very short amount of time. I don't know if crows keep tiles loaded, or if the field remembers that there was a crow on it when it deloads and then finishes calculating the effect upon reload assuming the crow was there the whole time.

It would make me feel better if JC confirmed the rate at which crows impact fields was as intended, or perhaps there's some math error, like they are doing integer math where "real" numbers should be used, or some other mundane detail. I'm a hermit myself and have only had 5 fields affected from over 100. I'm very careful about sweeping crows off when I log in and before I log out. I seem to remember the tile stays loaded for a short time after the area is unpopulated (if a player skeletons is nearby, does the area still count as unpopulated?), so it's possible that a crow spawns, lands, and then the effect lasts through the time during which the tile is not loaded, I suppose