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Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 9:41 am
by JohnCarver
Greetings Salemites,
Due to popular demand.... Or in reality, constant messages and harassment from Heffernan I decided to drop our Harvest Pack. The harvest pack is our first attempt at dropping a 'seasonal' item to the store. Its a bit late, but its not spring yet so there is still time. Better late than never. The general idea is that seasonal packs may or may not come back each RL Season but we won't be leaving them on the store all year round, or forever.

New Store Item: Harvest Pack
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Harvest Pack has one Scarecrow, who will indeed scare away crows. Placing one will show you the size, but it is equivalent to a torch post of coverage.
A green Man's Mask
A cornucopia which provides a healthy amount of regeneration and uses while having a surprise at the end of it.
a Stuffed Turkey
Wrapped all up in Baby Pumpkins.

I think it would be generally fun if lots of people have an opportunity to get seasonal packs so I decided to price them at only $5.00.


New Stock Bin
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*Players may now stockpile dross in quantities of 1,000.


Crows
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*In the next 24-48 hours Crows will begin spawning on the map. Crows are largely cosmetic creatures when found in the wild and the first player who is able to capture one in their inventory gets a bughat ¦] . However, Crows will accompany new technology that will let us choose to spawn animals on claims. Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle. Crows can be shoo'd away by either running at them and scaring them away, or by a scarecrow. We may also let you build a stick with a shiny object on it at a later time to provide a similar effect to scarecrows but with a lesser distance, however, Marp has vetoed this idea and is currently having sweet sweet dreams at the idea of Salemites all chasing crows out of their base.

Beauty & The Balance
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*New Psychoatic Episode. Players will now sometimes create questionably effective nails.
*Royal Jelly buffed slightly
*Players now passively gain 10 Flora & Fauna for each piece of honey drained from a skep.
*Les Fleurs du Mal now gives 5 uses and requires 2 more bones and a piece of beeswax. Values have been tweaked.
*Coin collection now has 5 uses and has had its values tweaked.
*Steel shovel now digs slower on clay.
*Phlegm use to dig in clay has been raised from .15 phlegm to .6 per piece of clay.
*Leather, Cotton, Egyptian, & Sea Isalnd Seed Bags now display how many seeds they can hold in their Craft-Menu Tooltip.
*Cotton Swabs now weigh .13KG When cleaned they weigh .11KG, and when turned into a cotton cloth it weighs .85KG
*Booby Trapped chests now require different subset of skills for unlocking each chest:
Grenade Chests now require Boobytraps & Handheld Explosives
Snake Chest now requires Boobytraps & Small game hunting.
Plague chest now requires Boobytraps & Folk Medicine.
*Fix'd a typo in Feline Pajama pants in the craft window.
*Potion Racks and Book Shelves may no longer be locked.
*Fix'd a bug where chests and containers would play their sound effect even when you were unable to open them (locks or crimes).
*Extracting Honey from a Bee Skep now costs Phlegm.
*Dross now has a new ground graphic when dropped.
*Players now gain 7 Stocks & Cultivars for each item crafted on a Grindstone.
*Grindstone now has a custom animation
*Grindstone now has a custom sound effect
*Grindstone speed has been buffed
Note: We are aware this probably works dumb with copper grinder and will make adjustments in the future to try to seperate these structures with their own unique sound effects and animations.
*Crafting with a Crucible now provides a passive gain of 7 Sparks & Embers.
*Crab Meat can now be thrown in compost bins as well as acts as an decent food for turkeys.
*Feeding Grubs to Turkeys has had the value buffed.
*Beetles may now be thrown in compost bins and work as the same quality of food for turkeys as grubs.
*Working a Trip hammer, be it for pounding raggy pulps or for working blooms now requires phlegm.



Mini Update #1
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*Players may now stock pile Clay.
*Players may now stock pile Metal Bars
*Bricks may now be stocked into quantities of 600.
*Crows now spawn.
*Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.


Mini Update #2
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*Minor Bugfix
*Salamanders may spawn on Claims.
*Houses can now be locked under the same lock & Key mechanic used for chests.
*Porting to and from your homestead is now 20 seconds, down from 40.
*Crows spawn slightly less.



Mini Update #3
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*Players may now load up their Stock Bins with Cotton Cloth.
*The inventory size of all tables has been significantly buffed.
*Fix'd issue with cotton swab weight where recently posted values were actually reversed.
*Repaired some memory leaks involving the stockades.
*Players may now carry Piggy Banks even if they are full of coins.
*Stampmill Inventory size has been doubled.
*Roasted Pumpkin seeds now provide 50% more heal value.
*Concordant of Worms now has 5 uses, up from 3.
*Crows now spawn slightly less.
*Fixed a bug that was causing scarecrows to scare in a smaller range than their radius was suggesting.


Popham
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*Playing with baby animals is now significantly more effective. However, the amount the Temperment lowers of the animal is still a factor by his genetic ornery levels (red Bar). As such with a high red bar the increase will be less noticeable
*A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
*The amount of insanity gained when witnessing a baby animal dying has been lowered.
*The Amount of insanity gained when naming an animal that has already died has been increased.
*Players now Passively gain 20 Flora and Fauna when playing with baby animals.
*There is now a sound effect when you successfully attach a lead rope to your animal.


Mini Update #4
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*Planing Boards now takes more Phlegm.
*Bat Guano no longer displays as Turkey Droppings in your inventory.
*Cricekt Team inspiration values have been adjusted.
*Cricket Team uses now 5, up from 3.
*The Success of a Tree or Bush living or dying is now a result of your Herbs & Sprouds & Natural Philosophy. Use to be Stocks & NATP.
*Store Loyalty Rewards are being mailed out for Q4.
*Mailman now displays the Y3Q1 Loyalty Cape.

Mini Update #5
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*Players may plant Trees and Bushes directly next to other trees, bushes, and structures.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 9:47 am
by Trismegistus
JohnCarver wrote:*Players may now stockpile dross in quantities of 1,000.


And all of Salem rejoiced with open arms to the heavens.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 9:50 am
by jesi
I;m not seeing the harvester pack in the store? Any idea why?

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 9:51 am
by JohnCarver
Always takes me a bit after rebooting the server to update the store.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 10:22 am
by Ntlosa
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My Crop is safe!!

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 10:23 am
by jcwilk
JohnCarver wrote:*Steel shovel now digs slower on clay.
*Phlegm use to dig in clay has been raised from .15 phlegm to .6 per piece of clay.


Thank sweet Jesus that I did over 1000 tiles of paving clay and doubling my pots yesterday not today.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 11:29 am
by Kandarim
yeah quite happy i just finished turning two sheds of iron into wrought :shock:
nice set of patch notes

also,

my scarecrow is ready for your crows!
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Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 11:35 am
by Binks
I hate you J.C.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 11:42 am
by Qiresea
nice patch ! thanks, JC :)

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

PostPosted: Mon Dec 28, 2015 11:50 am
by Heffernan
content of the box

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