Dallane wrote:The old system would of been perfect if splash and current repair mechanics were in.
Atleast a 100 times better than the current system where it will take you days to breach the first wall only, which ultimately won't get you anywhere in most cases. Risk huge characters and make it sound like a 95% death rate should be fine for criminals, if the harsh easy justice wasn't enough already. But then again, its quite obvious that JC has burried many core aspects of the game in favour of the carebears. Temporary servers to replace these old core aspects and wherever it stood for is just hilarious to begin with. I do think that most of us who have tried the expedtitions do regret it big time and are very unlikely to make such a big mistake ever again.
I myself am a huge supporter of the perma-death and risks Salem previously had to offer, even tho I do belong to the group of people that have lost the greatest amount of characters and bases over the recent years. This game was never suposed to be for a greater public, right now I do see very little reason to not compare it with your standard crafting game. PVE is not risky and PVP is just not occuring at all, serious raiding wasn't happening much either, actuall defending was even less of an issue due to the uncompetitive playerbase.
Darwoth wrote:like when it was suggested to me with a straight face i should have a witch out cursing fields if the changes made raiding not possible.
Yes, you can kill people with insanity structures, you can kill them with tickling, you can nuke their authority, you can hex their fields and so on.
They think that its okay to give up major hits in exchange for more minor hits, they probaly will come-up with more stuff such as lockpicking to try statisfy us, but they clearly seem to lack the understanding that stuff like that will be most likely quite pointless for the small group of people that currently dared to put some effort into confrontation. It most certainly won't keep me playing this game.