Salem V1.1.4 Jingle Bombs

Announcements of major changes to Salem.

Re: Salem V1.1.4 Jingle Bombs

Postby salemwutwut » Thu Dec 24, 2015 3:53 pm

hard to feel sorry for raiders when lots of defensive acts leave scents... if someone initiates an attack anything against it should be no crime... pvp in salem feels very expensive... scents alone scare me from anything pvp, its tough enough the possibility of death, why should a defender care for scents?
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Re: Salem V1.1.4 Jingle Bombs

Postby Judaism » Thu Dec 24, 2015 3:58 pm

Trismegistus wrote:
Exactly, my point. So nothing has changed. It's just as impossible as it was last week and you were still able to take down a town. Do you argue that you should be able to defeat a well organized group of 6 players who built an Iron Wall of 500-1000 segments. Do you know how many resources it takes to build this wall?


I do not care how hard it was for them to make it, if they leave their gates open for example. Besides, they had a 300x300 town, they roughly used 80% of the space inefficient. If you want a large base, one layer of wall should not keep you save from a serious siege, where the attackers actually outnumber you in numbers and strenght.

We so do lack siege mechanics, with that I mean rams/cannons/ladders etc.

As I mentioned, things have changed, it would be impossible for us to destroy our own wall, on our own pclaim with just one defender, rather than two.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Salem V1.1.4 Jingle Bombs

Postby Trismegistus » Thu Dec 24, 2015 4:07 pm

So...Is this a promise to never attack a pclaim or vclaim with an iron wall? Do you include a brick wall too? Maybe plank? Tea is gone.
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Re: Salem V1.1.4 Jingle Bombs

Postby Darwoth » Thu Dec 24, 2015 4:25 pm

meanwhile in a far away land, of an over 20 year old game, with player housing, crafting and so on, where it takes two weeks to cap a character and where there is currently 873 individual accounts logged in as i type.

this just happened.

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Re: Salem V1.1.4 Jingle Bombs

Postby Heffernan » Thu Dec 24, 2015 4:28 pm

not quiety worth the 6 boxes it took to get but meh..

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Re: Salem V1.1.4 Jingle Bombs

Postby Qiresea » Thu Dec 24, 2015 4:39 pm

Heffernan wrote:not quiety worth the 6 boxes it took to get but meh..

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very cute :)
Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.

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Re: Salem V1.1.4 Jingle Bombs

Postby Heffernan » Thu Dec 24, 2015 4:39 pm

Qiresea wrote:
Heffernan wrote:not quiety worth the 6 boxes it took to get but meh..

Image


very cute :)


i wonder what illegal substance Marp was on when he created this.
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Re: Salem V1.1.4 Jingle Bombs

Postby Qiresea » Thu Dec 24, 2015 4:41 pm

Heffernan wrote:
Qiresea wrote:
Heffernan wrote:not quiety worth the 6 boxes it took to get but meh..

Image


very cute :)


i wonder what illegal substance Marp was on when he created this.


if you don't want it, i'll take it :lol:
Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.

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Re: Salem V1.1.4 Jingle Bombs

Postby Heffernan » Thu Dec 24, 2015 4:42 pm

Qiresea wrote:
Heffernan wrote:
Qiresea wrote:
very cute :)


i wonder what illegal substance Marp was on when he created this.


if you don't want it, i'll take it :lol:


trade or offer :))
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Re: Salem V1.1.4 Jingle Bombs

Postby Qiresea » Thu Dec 24, 2015 4:44 pm

you mean you will not give it to me as a christmas present ?? :shock:
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