matan002 wrote:JC said that there will be a new lockpicking system soon. Maybe that means that we will be able to lockpick through gates?
Inb4 lockpicking wont work on gates with springs
matan002 wrote:JC said that there will be a new lockpicking system soon. Maybe that means that we will be able to lockpick through gates?
Darwoth wrote:now it is just irrelevant how long it takes, what matter is it between 12, 20 or 200 hours? end result is the same.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
matan002 wrote:JC said that there will be a new lockpicking system soon. Maybe that means that we will be able to lockpick through gates?
Taipion wrote:So that's what an "expert" on this game says...
How much phlegm drains bashing a wall per second?
So, having a hundred more phlegm than needed for reasonable damage is still more than enough to do that damage for the tiny amount of time you can bash at a wall that has braziers/TPs behind it.
Ofc yea you wouldn't do that and just drain the braziers before that, sorry, my bad.
Judaism wrote:Darwoth wrote:now it is just irrelevant how long it takes, what matter is it between 12, 20 or 200 hours? end result is the same.
I estimate the new wall to take about 30 hours with 2 bashers (1300phlegm) and 3 tankers (250black), that would be with zero defending and only a handfull of braziers (4), or actuall repairing.
Pushing for other "victories" it seems now, unless we indeed are going to get hooks to rush inside someone's base or stuff like that and aim for their bells/heads.
Judaism wrote:Darwoth wrote:now it is just irrelevant how long it takes, what matter is it between 12, 20 or 200 hours? end result is the same.
I estimate the new wall to take about 30 hours with 2 bashers (1300phlegm) and 3 tankers (250black), that would be with zero defending and only a handfull of braziers (4), or actuall repairing.
Pushing for other "victories" it seems now, unless we indeed are going to get hooks to rush inside someone's base or stuff like that and aim for their bells/heads.
Trismegistus wrote:Well, sure, but wasn't a castle designed to not be able to be broken into? You have to use wit to get in. You or Goodman admitted to basically "of course we waited until you were sleeping to attack" in the Hunkpa battle. Maybe I read it incorrectly, but wasn't the major victory in the battle the destroying of the boundry stone behind a split or makeshift fence so that you could claim a brick wall yourselves?
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Trismegistus wrote:The "castle" was a figure of speech. Meaning "an enormous amount of effort to protect".
Exactly, my point. So nothing has changed. It's just as impossible as it was last week and you were still able to take down a town. Do you argue that you should be able to defeat a well organized group of 6 players who built an Iron Wall of 500-1000 segments. Do you know how many resources it takes to build this wall?
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