Patch Note Warning: V1.1.4

Announcements of major changes to Salem.

Re: Patch Note Warning: V1.1.4

Postby Reviresco » Wed Dec 23, 2015 10:59 pm

JohnCarver wrote:Nah. The idea has always been that as you guys reach each milestone in powers of 2 I will launch a new wall. Brick walls released when people hit 640. Now that people on teh server are hitting 1280 its time for new wall. Wall after this one will be when there is a demographic above 2560.


Cool, thanks.
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Re: Patch Note Warning: V1.1.4

Postby Necrobane » Wed Dec 23, 2015 11:03 pm

what is that, at left edge? a hand? new darkness mob comfirmed?
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Re: Patch Note Warning: V1.1.4

Postby Reviresco » Wed Dec 23, 2015 11:04 pm

Necrobane wrote:what is that, at left edge? a hand? new darkness mob comfirmed?


http://salemwiki.info/index.php/LumberLord I guess.
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Re: Patch Note Warning: V1.1.4

Postby Frotted » Wed Dec 23, 2015 11:06 pm

Sounds more like a silver sink. With Latikai client you can see pretty far... almost a Bell's distance across or more.

So to defeat this we need a claim/town that's 6-10x bigger than normal?

Not only is that impractical for smaller groups or solo's... but it's a huge silver sink. We'll all have to create some version of 'Shadow of Darworth'... to survive.

I thought game was paid up for with whatever you had?

Or is this your way of supporting a salary increase JC?
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Re: Patch Note Warning: V1.1.4

Postby Heffernan » Wed Dec 23, 2015 11:13 pm

Frotted wrote:Sounds more like a silver sink. With Latikai client you can see pretty far... almost a Bell's distance across or more.

So to defeat this we need a claim/town that's 6-10x bigger than normal?

Not only is that impractical for smaller groups or solo's... but it's a huge silver sink. We'll all have to create some version of 'Shadow of Darworth'... to survive.

I thought game was paid up for with whatever you had?

Or is this your way of supporting a salary increase JC?


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Re: Patch Note Warning: V1.1.4

Postby Reviresco » Wed Dec 23, 2015 11:17 pm

I feel like once I spend a little money and get that "Customer" title I could probably take a **** in JC's driveway and he would just spray it out into the street with a garden hose and still not ban me.
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Re: Patch Note Warning: V1.1.4

Postby Heffernan » Wed Dec 23, 2015 11:20 pm

Reviresco wrote:I feel like once I spend a little money and get that "Customer" title I could probably take a **** in JC's driveway and he would just spray it out into the street with a garden hose and still not ban me.


and sell it to his customers as new inspirational ¦]
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Re: Patch Note Warning: V1.1.4

Postby JohnCarver » Wed Dec 23, 2015 11:33 pm

Reviresco wrote:I feel like once I spend a little money and get that "Customer" title I could probably take a **** in JC's driveway and he would just spray it out into the street with a garden hose and still not ban me.


Hmmmm.. so close to being my new sig.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch Note Warning: V1.1.4

Postby Kandarim » Thu Dec 24, 2015 12:07 am

bah i didn't plan for an even higher wall - this one will fit right in the base but the next tier will present a problem :(
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Re: Patch Note Warning: V1.1.4

Postby Frotted » Thu Dec 24, 2015 12:22 am

Kandarim wrote:bah i didn't plan for an even higher wall - this one will fit right in the base but the next tier will present a problem :(


Considering the era... I would have thought a 'Fort' type wall would have been a better add... than siege mortors...

The kind of Wall that requires a full tree per space... and perhaps a game mechanic that greys out what's behind it.
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