JohnCarver wrote: This thread's primary purpose will be about the MANY MANY cool and fun aspects of Salem that could be added to the passive proficiency gain system (as well as occasional tears from people who die to tickling or wrangling).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Tickling does indeed lower the insanity of the tickler and increase the insanity of the person being tickled. That is explained in the skill pane once you unlock it. But good Idea
Lusewing wrote:Feathers break which helps make botting a little more complex.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Tickling does indeed lower the insanity of the tickler and increase the insanity of the person being tickled. That is explained in the skill pane once you unlock it. But good Idea
Arkadion wrote:JohnCarver wrote:Tickling does indeed lower the insanity of the tickler and increase the insanity of the person being tickled. That is explained in the skill pane once you unlock it. But good Idea
My bad, I fully read the skill pane just now. I think there is a small mistake in the last phrase: "...causes a large insanity hit to the him..."
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote: If you interrupt somebody while they are tickling you it causes them to gain roughly the same insanity as if they tickled you 30 times.
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