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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 8:30 am
by lachlaan
Pras! Good stuff :)

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 9:37 am
by Procne
[2015-08-14 09:56:33] XXXXX: viewtopic.php?f=3&t=15424
[2015-08-14 14:01:58] YYYYY: I bet at least 10k boards
[2015-08-14 14:02:04] XXXXX: yea
[2015-08-14 14:02:06] XXXXX: lmao
[2015-08-14 14:02:12] XXXXX: people will have to play
[2015-08-14 14:02:20] XXXXX: to get the animals back to providence
[2015-08-14 14:02:24] ZZZZZ: much more - barn is 1k planed
[2015-08-14 14:02:35] XXXXX: maybe is a punishment
[2015-08-14 14:02:42] XXXXX: for being ***** carebears
[2015-08-14 14:02:47] ZZZZZ: salem is a punishment
[2015-08-14 14:04:25] Procne: if the ship is a community effort then I would rather expect 100k boards
[2015-08-14 14:05:31] Procne: actually, I think I was wrong
[2015-08-14 14:05:39] Procne: I greatly overestimated activityon popham

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 9:42 am
by JohnCarver
Procne wrote:[2015-08-14 14:02:47] ZZZZZ: salem is a punishment


Do I have a new signature?

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 10:21 am
by Claeyt
JohnCarver wrote:*Players may now craft Pinatas. Salem is fix'd. Your welcome.

You spelled 'You're' wrong. :roll:

Also, 20,000 oiled boards? That seems excessive.

I've also noticed some new lag on Providence tonight. Just wondering if anyone else is seeing it also or if it's on my end for some reason.

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 10:22 am
by alloin
Claeyt wrote:
JohnCarver wrote:*Players may now craft Pinatas. Salem is fix'd. Your welcome.

You spelled 'You're' wrong. :roll:

No! MY welcome !

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 11:18 am
by Kandarim
phantom masque

Image

decent law&lore, thread&needle inspirational. 3 uses, ~2k l&l/t&n (studied before I bothered to write the values down :))

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 3:01 pm
by Heffernan
so much for bugfixes :(

can we have next patch to be a full bugfix patch? oh and new clothes... and furniture..

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 3:15 pm
by lachlaan
Cow just got sick in summer xD bad luck on my part, but sadly it was the buggy sick, where no animation displayed. So yeah, hopefully that gets fixed, although i've already made a habit out of checking.

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 3:32 pm
by Heffernan
info: for anyone looking the "Loot Pinata" can be found under bags sacks and vessels

edit:

Image
Image
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

PostPosted: Sun Aug 16, 2015 4:16 pm
by Tulgarath
JohnCarver wrote:

perhaps I make animals store-purchase only on providence.



if this happens, you pretty much made playing the expeditions irrelevant (some already think so), but I hope you reward those that played the expedition experiment something, an animal per 2 days played or something of that nature. The leaders at best would only get 10, and I don't think it would add too many animals to providence, since there isn't that much activity.