Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Announcements of major changes to Salem.

Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby Heffernan » Sun Aug 16, 2015 8:46 pm

JohnCarver wrote:Why would I fix bugs when I can make pinatas.

Stop being so silly.


meanwhile lots of stuff in the code we wont get ;_;

viewtopic.php?f=12&t=14796
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby JohnCarver » Sun Aug 16, 2015 8:49 pm

Those are all nice things I have in my base. I can't let you have all the nice things then I won't have any special and unique for just myself :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby ToorimaKun » Sun Aug 16, 2015 9:19 pm

JohnCarver wrote:Why would I fix bugs when I can make pinatas.

Stop being so silly.


Can you make me a nice Asian wife!?
If you guys have questions about radar find me on steam, KiaKun.
sorry for the very late replies.... everyone i played salem with quit... and all my villages have been raided.
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby psyfreak » Sun Aug 16, 2015 11:15 pm

Still no graphics for tobacco in a drying rack?????

Comon..
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby JohnCarver » Sun Aug 16, 2015 11:16 pm

psyfreak wrote:Still no graphics for tobacco in a drying rack?????

Comon..


I'm leaning towards curing barns now with a tobacco rework.

Image
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby Heffernan » Sun Aug 16, 2015 11:21 pm

JohnCarver wrote:
psyfreak wrote:Still no graphics for tobacco in a drying rack?????

Comon..


I'm leaning towards curing barns now with a tobacco rework.

Image


and if you burn them down they burn for 24h reducing your madness and insanity ¦]
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby lachlaan » Sun Aug 16, 2015 11:31 pm

So after the patch, one of my cows with 80 sickness bar and 90 metabolysm bar has gone sick once around noon CET time and now I found her sick again 12ish hours later. Is she an odd exception to the patch fixes, or just horrible luck? As twice in twelve hours in summer post disease nerf is about as often as she'd get sick before.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby JohnCarver » Sun Aug 16, 2015 11:34 pm

lachlaan wrote:So after the patch, one of my cows with 80 sickness bar and 90 metabolysm bar has gone sick once around noon CET time and now I found her sick again 12ish hours later. Is she an odd exception to the patch fixes, or just horrible luck? As twice in twelve hours in summer post disease nerf is about as often as she'd get sick before.


Keep reporting and I"ll keep investigating. That does not sound promising.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby lachlaan » Sun Aug 16, 2015 11:39 pm

JohnCarver wrote:
lachlaan wrote:So after the patch, one of my cows with 80 sickness bar and 90 metabolysm bar has gone sick once around noon CET time and now I found her sick again 12ish hours later. Is she an odd exception to the patch fixes, or just horrible luck? As twice in twelve hours in summer post disease nerf is about as often as she'd get sick before.


Keep reporting and I"ll keep investigating. That does not sound promising.


Will do. I often times just stare at my animals like a hawk hoping to catch symptoms before they even blow up into the full form of the disease! Heck I had an excel chart up until this patch, when I decided to give it up as i'd likely have a lot less to write :D Will keep reporting any weirdly infrequent manifestations of disease.
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Re: Hide Yo' Kids, Hide Yo' Livestock *Salem V.1.0.4*

Postby Tulgarath » Mon Aug 17, 2015 1:20 am

lachlaan wrote:
JohnCarver wrote:
lachlaan wrote:So after the patch, one of my cows with 80 sickness bar and 90 metabolysm bar has gone sick once around noon CET time and now I found her sick again 12ish hours later. Is she an odd exception to the patch fixes, or just horrible luck? As twice in twelve hours in summer post disease nerf is about as often as she'd get sick before.


Keep reporting and I"ll keep investigating. That does not sound promising.


Will do. I often times just stare at my animals like a hawk hoping to catch symptoms before they even blow up into the full form of the disease! Heck I had an excel chart up until this patch, when I decided to give it up as i'd likely have a lot less to write :D Will keep reporting any weirdly infrequent manifestations of disease.


You too???
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