Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
KruskDaMangled wrote:I know many towns and groups are also run like security states, so the outlay of resources that could be used for greater security, is anathema to them.
Vexus wrote: Popham is small enough to do away with the town porting mechanic and have people transport stuff the hard/risky way.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Vexus wrote: Popham is small enough to do away with the town porting mechanic and have people transport stuff the hard/risky way.
Don't give them ideas. They might just put them to use the next server.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Vexus wrote:Yeah I know, and I totally see it working. There is no reason to make a road to town right now, because you can teleport. Imagine people will have to make roads, and put up signs (East to X, South to X, North to Popham, etc). Ahh ... so good. That would make the game perfect - and yes, I am talking about that mechanic on Providence as well. No need for someone to be on the other side of the map but still be able to stage their raids directly out of common teleported-to areas.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:I know JC and the Seatribe guys still talk a bit, so I am curious if they're talking about the changes being made for the next version of Haven and if the travel changes could be implemented into Salem. I'm not sure I'm sold on it, but it could work well.
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