Popham Witchery *Salem V.1.0.3*

Announcements of major changes to Salem.

Re: Popham Witchery *Salem V.1.0.3*

Postby Shrapnel » Sun Jul 12, 2015 11:36 pm

lachlaan wrote:Not sure if i understood it right, is it provi witches that can acquire the skill on popham as well, or anyone interested?


From the way he worded it, Witches on Providence will be able to preform a ritual that will allow their Popham alt to learn Sympathetic Magic, or maybe send a doll to Popham.

If that's the case, ima be really salty.. i was hoping there would be another trial type event so anyone who participated would get a doll or something.
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Re: Popham Witchery *Salem V.1.0.3*

Postby Rappels » Mon Jul 13, 2015 12:03 am

Shrapnel wrote:
lachlaan wrote:Not sure if i understood it right, is it provi witches that can acquire the skill on popham as well, or anyone interested?


From the way he worded it, Witches on Providence will be able to preform a ritual that will allow their Popham alt to learn Sympathetic Magic, or maybe send a doll to Popham.

If that's the case, ima be really salty.. i was hoping there would be another trial type event so anyone who participated would get a doll or something.


Basically if that is the case you will only be able to (quote JC): "Win the server" if you have a witch on Providence, which would be weird because everyone was supposed to start equally on the expedition server.
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Re: Popham Witchery *Salem V.1.0.3*

Postby JohnCarver » Mon Jul 13, 2015 12:12 am

I'M A BAD SPOILER
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Popham Witchery *Salem V.1.0.3*

Postby Shrapnel » Mon Jul 13, 2015 12:26 am

JohnCarver wrote:bad wording I guess. Anybody can complete the popham ritual to become a witch provided they have the pre-req skills which are Rights, Potions & Theology.


Ah wonderful, thanks for clearing that up!
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Re: Popham Witchery *Salem V.1.0.3*

Postby Tulgarath » Mon Jul 13, 2015 3:09 am

Any word from Marp?
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Re: Popham Witchery *Salem V.1.0.3*

Postby Shrapnel » Mon Jul 13, 2015 4:15 am

Im going to go insane over here waiting for Marp.. JC i need you to sneak into his office and take his crayon drawings, only return them when he posts the Witchcraft info.
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Re: Popham Witchery *Salem V.1.0.3*

Postby JohnCarver » Mon Jul 13, 2015 5:52 am

I'M A BAD SPOILER
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Popham Witchery *Salem V.1.0.3*

Postby Shrapnel » Mon Jul 13, 2015 6:00 am

JohnCarver wrote:I'M A BAD SPOILER


Ooooh ***** it. Now your going to have me running around Popham for hours, damnit JC look what you have done..

Are any of these signs up now? or only when Marp announces them? Is there anything we can do RIGHT NOW other than get the pre-req skills?
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Re: Popham Witchery *Salem V.1.0.3*

Postby Tulgarath » Mon Jul 13, 2015 6:43 pm

First clue in Popham City!
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Re: Popham Witchery *Salem V.1.0.3*

Postby KruskDaMangled » Mon Jul 13, 2015 7:53 pm

Tulgarath wrote:First clue in Popham City!


Well, that's mighty interesting isn't it? Pretty biblical too.

Also, in other news there is a tiny arena for what I assume is fight clubs on the west side of town now.
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