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Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:10 am
by JohnCarver
Nezrukas wrote:Jc what about animals?


What about them?

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:11 am
by Rubberduckbandit
When are they going to be implemented :p?

Like be able to breed/buy/find them.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:11 am
by Synnestry
JohnCarver wrote:
Synnestry wrote:*garlic stuffed mushrooms have been buffed..

OH HECK YES!

Though, what about the tenderboiled terrines they are currently bugged? We were told this would be fixed in the update after expeditions were launched? Testing today shown they are still very bugged.


indeed fixed.

I heart you, JC. Thx.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:12 am
by Yasso
JohnCarver wrote:*Attempting a Killing blow will now add a significant amount of insanity.

Which part of "PVP server" do you not understand?!

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:14 am
by Nezrukas
Rubberduckbandit wrote:When are they going to be implemented :p?

Like be able to breed/buy/find them.


Yaep, have skills but don't have animals..... great :(

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:15 am
by trungdle
Bet ya it'll be something like the Maudney case.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:16 am
by Nezrukas
Providence Crush... great.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:17 am
by Rubberduckbandit
trungdle wrote:Bet ya it'll be something like the Maudney case.


If they did some kind of event that involved the community like the maudney trials did with the voting, summoning of march hares/squonks, and bringing the community together for a brief time etc, that would be awesome.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:17 am
by JohnCarver
Nezrukas wrote:
Yaep, have skills but don't have animals..... great :(


Congratulations with that! I didn't realize. I imagine Marp will implement them soon then.

Re: Salem V.1.0.1 'Nubfood Tweaks'

PostPosted: Mon Jun 22, 2015 2:24 am
by Synnestry
JohnCarver wrote:
Nezrukas wrote:
Yaep, have skills but don't have animals..... great :(


Congratulations with that! I didn't realize. I imagine Marp will implement them soon then.


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