nickbalev wrote:while buffing the values is great but where i could use(several using different nuts) to rise different biles on a glutton sesion now its an 1 time end of a eating session food due to the 90% debufft on nuts which turned a very usefull low level range food item into not so .Same thing applies to froggeti cant really use as previously mixing with different food types to get the stat rise ,so for someone like me trying to get into the 40ish stats i see this as a nerf due to the limited use of the food.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
trungdle wrote:Anyone know what are those leaves in autumn forest are for?
Procne wrote:JohnCarver wrote:They were being found far more on the expeditions then the other 'rare' inspirationals.
Maybe because most of the terrain is coniferous forest? Out of curiosity what percentage of the whole land do various biomes take?
JohnCarver wrote:Or simply use the new food recipes in that group that only lower 10%, 50% of the time. Those might be better suited for the kind of gluttony sessions you want to do.
Nagualcina wrote:JohnCarver wrote:Or simply use the new food recipes in that group that only lower 10%, 50% of the time. Those might be better suited for the kind of gluttony sessions you want to do.
Presume that you mean of salted nuts, which are good nub food now but raise space and storage question. Why salt is not grain as it is, so it can be stored in bags, pouches, barrels or at least buckets?
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