Salem: Greener Pastures

Announcements of major changes to Salem.

Re: Salem: Greener Pastures

Postby trungdle » Sun Jun 21, 2015 6:50 pm

No pathfinding request yet.
Sons I'm disappointed.
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: Salem: Greener Pastures

Postby JohnCarver » Sun Jun 21, 2015 9:27 pm

trungdle wrote:No pathfinding request yet.
Sons I'm disappointed.


They have truly let me down.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem: Greener Pastures

Postby NeiroShop » Sun Jun 21, 2015 9:35 pm

JohnCarver wrote:
trungdle wrote:No pathfinding request yet.
Sons I'm disappointed.


They have truly let me down.


Your statues have let me down... :cry:

EDIT: yes i know im feeding tear god here.
User avatar
NeiroShop
 
Posts: 413
Joined: Sat Apr 13, 2013 9:16 am

Re: Salem: Greener Pastures

Postby Claeyt » Mon Jun 22, 2015 2:27 am

baboking wrote:oi, it took 10 mins to spend 10$ and have the skill^^ so how can it be faster?

That $10 bucks was used to kill a bunch of brand new players who can now just inheiret the claim and gather the scents and go summon the dumb guy who killed them who spent $10 bucks to kill noobs. There's no way that guys character lives on this server for the whole 16 days those scents are there.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Salem: Greener Pastures

Postby JohnCarver » Mon Jun 22, 2015 2:31 am

Claeyt wrote:That $10 bucks was used to kill a bunch of brand new players who can now just inheiret the claim and gather the scents and go summon the dumb guy who killed them who spent $10 bucks to kill noobs. There's no way that guys character lives on this server for the whole 16 days those scents are there.


Pretty much this. Not to mention having the ability to murder makes no influence on the combat itself. It only changes the 'severity' of the punishment that the victor is allowed to do to the loser.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem: Greener Pastures

Postby Claeyt » Mon Jun 22, 2015 6:36 am

JohnCarver wrote:
Claeyt wrote:That $10 bucks was used to kill a bunch of brand new players who can now just inheiret the claim and gather the scents and go summon the dumb guy who killed them who spent $10 bucks to kill noobs. There's no way that guys character lives on this server for the whole 16 days those scents are there.


Pretty much this. Not to mention having the ability to murder makes no influence on the combat itself. It only changes the 'severity' of the punishment that the victor is allowed to do to the loser.

What about witches? How are there witches already?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Salem: Greener Pastures

Postby trungdle » Mon Jun 22, 2015 6:37 am

Claeyt wrote:What about witches? How are there witches already?

Nah, no witches yet. Wait for event.
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: Salem: Greener Pastures

Postby Dallane » Mon Jun 22, 2015 2:11 pm

Claeyt wrote:
JohnCarver wrote:
Claeyt wrote:That $10 bucks was used to kill a bunch of brand new players who can now just inheiret the claim and gather the scents and go summon the dumb guy who killed them who spent $10 bucks to kill noobs. There's no way that guys character lives on this server for the whole 16 days those scents are there.


Pretty much this. Not to mention having the ability to murder makes no influence on the combat itself. It only changes the 'severity' of the punishment that the victor is allowed to do to the loser.

What about witches? How are there witches already?


Image
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Salem: Greener Pastures

Postby KruskDaMangled » Mon Jun 22, 2015 7:44 pm

Claeyt wrote:
baboking wrote:oi, it took 10 mins to spend 10$ and have the skill^^ so how can it be faster?

That $10 bucks was used to kill a bunch of brand new players who can now just inheiret the claim and gather the scents and go summon the dumb guy who killed them who spent $10 bucks to kill noobs. There's no way that guys character lives on this server for the whole 16 days those scents are there.


Or other parties. I think the real threat, especially in this case, is 3rd parties using this as a pretext/causus beli to kick peoples heads in and take their stuff because of the scent.
KruskDaMangled
 
Posts: 562
Joined: Fri Mar 01, 2013 10:11 pm

Re: Salem: Greener Pastures

Postby elidmw » Mon Jun 22, 2015 9:53 pm

JC, was thinking about shearing sheep for wool and got a question: did you implement some mechanics that would reduce the chance for sheep to get sick outside the barn during the cold snap if they have their hair (or increase if they don't)?
User avatar
elidmw
 
Posts: 102
Joined: Sat Jan 05, 2013 8:35 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 30 guests

cron